Training Crew for Beginners
Posted: Wed Sep 19, 2012 9:58 pm
Leveling crew abilities was something I didn't notice right away, however it can give an incredible survivability advantage especially in the earlier sectors.
To begin leveling your crew try to keep the same members doing the same jobs at all time, this will provide you with small benefits and will allow them to work towards mastering that system.
The real trick usually begins when you manage to acquire level 2 shielding (usually a minimum for this scenario), I always try to snag it as quickly as possible in sector 1 or 2 because during these sectors most ships will have 0-1 shielding as well and you can enter into 'no win' situations with them. NW situations are gold mines when it comes to leveling your crew.
A 'no win' (NW) situation is simply one where either you cannot kill the enemy and he cannot kill you, or he cannot kill you. The situations usually come up against automated drones that do not have missile launchers of any type. With level 2 shields you should be able to withstand their 1-2 laser/ion shots without ever losing all of your shielding.
Once you've identified a NW situation (in your favor) all you need to do is disable your weapons, and have a crew member man the shields, engine, and piloting positions. Engine/pilot tend to level much more quickly than shields (especially as your dodge goes up, missed shields don't recharge and thus don't get points towards level). If you hit a rare situation where you are unable to kill the enemy either (they have 2 shields and you can't penetrate them), you can simply set your weapons up to autofire add a crew member and have him level on weapons.
The benefit to a max level pilot and engineer amounts to 20% additional dodge, and that is huge! Especially since it is essentially free (or at the cost of level 2 shielding if you want to be technical), easily beating any upgrades done to engines and especially any engine upgrades over level 4 (where dodge/scrap values plummet). In addition to having 20% dodge, a max level crew on shields increases recharge rate by 29%.
A max level weapons crew member increases weapon recharge rate, which can be beneficial as well but in my opinion pales in comparison to the static defenses you garner from masters in the other systems.
To begin leveling your crew try to keep the same members doing the same jobs at all time, this will provide you with small benefits and will allow them to work towards mastering that system.
The real trick usually begins when you manage to acquire level 2 shielding (usually a minimum for this scenario), I always try to snag it as quickly as possible in sector 1 or 2 because during these sectors most ships will have 0-1 shielding as well and you can enter into 'no win' situations with them. NW situations are gold mines when it comes to leveling your crew.
A 'no win' (NW) situation is simply one where either you cannot kill the enemy and he cannot kill you, or he cannot kill you. The situations usually come up against automated drones that do not have missile launchers of any type. With level 2 shields you should be able to withstand their 1-2 laser/ion shots without ever losing all of your shielding.
Once you've identified a NW situation (in your favor) all you need to do is disable your weapons, and have a crew member man the shields, engine, and piloting positions. Engine/pilot tend to level much more quickly than shields (especially as your dodge goes up, missed shields don't recharge and thus don't get points towards level). If you hit a rare situation where you are unable to kill the enemy either (they have 2 shields and you can't penetrate them), you can simply set your weapons up to autofire add a crew member and have him level on weapons.
The benefit to a max level pilot and engineer amounts to 20% additional dodge, and that is huge! Especially since it is essentially free (or at the cost of level 2 shielding if you want to be technical), easily beating any upgrades done to engines and especially any engine upgrades over level 4 (where dodge/scrap values plummet). In addition to having 20% dodge, a max level crew on shields increases recharge rate by 29%.
A max level weapons crew member increases weapon recharge rate, which can be beneficial as well but in my opinion pales in comparison to the static defenses you garner from masters in the other systems.