Postby Spazticus » Wed Sep 19, 2012 7:34 am
I beat the boss on Easy, using a Torus. I had:
1 human (pilot), 1 Engi (engine room), and 2 Zoltans, each maxed out for their particular jobs, and at least some cross training on the other stations, if a quick switch was necessary. That was all the crew I managed to have from sector 4 onward. Only a level 3 shield, with my two Zoltans staying put there, so ions wouldn't be as able to take down my shields. Engines were at 5, and I had just enough power to keep 1x Ion Blast II, 1x Ion Blast I, and 1x Ion Bomb active simultaneously. As far as damaging attack capability, I had literally only one Anti-Ship I drone. For defense, I used a level 3 cloak, powered only to the second level - just to have a buffer in case it took a hit, and a Defense Drone II. Doors were maxed, as they should be by this point.
The Defense Drone kept a lot of the damage I would have suffered away from me, though the reasonably high evasion helped with that. Boarding just wasn't a viable option, and I didn't even bother to buy a transporter...but the Medbay was at 3, and it was feasible to just have my crew stand their ground when their boarders attacked the shield room - I just pulled the Engi over to help, and that worked out fine.
While my Ion weapons were locking down the boss' shields, and the bombs were alternating between locking their Ions and missiles, the anti-ship drone kept the enemy crew running around to all the damaged stations. I just cloaked for the times missiles launched, and of course during the special attacks, but otherwise, the speed of that anti-ship drone cut the fights short. That Drone Recovery Arm was a worthwhile investment early on.
I'll admit my strategy wouldn't likely work as well on Normal, but functions well enough on Easy.