Dontmindme wrote:The best thing to do when you need to jump with damage is to jump to a previously visited beacon to repair back up (assuming you aren't lucky enough to have a store one jump away). Too many bad things can happen when you jump damaged into an unexplored location.
True, but sometimes you're low on fuel and don't want to fight that encounter again - and maybe the rebels are hot on your tail, so you roll the dice and jump ahead.
"... you've gotta ask yourself a question: 'Do I feel lucky?' Well, do ya, punk?" - Dirty Harry