Neoviper wrote:While not strictly "cheating", this certainly falls under the category of exploiting in my mind. The rebel fleet is supposed to be a deterrent to lingering in the sector, not an incentive to do so. Although this did occur to me as something potentially usable as a means to artificially inflate your score, it seems to me that it doesn't really get you anything for doing so. Nothing aside from lessening the feeling of achievement you get from a new high score off of a legitimate run.
Well, sure, there's no comparison between that and a run without intentionally farming for score. But just building a ship powerful enough to make the farming possible is an interesting challenge in itself. And there's the question of where to draw the line on farming. Is it okay to fight a few extra rebel ships? None at all? What if you inadvertently go into a dead end and have to backtrack several jumps to the exit?
Anyway, I scored 6112 without any shenanigans - only ever fought Rebel fleet ships at exit nodes right before jumping, about 5 total. Mantis B and boarded everything, of course. Got a Burst Laser II quickly, early enough that I didn't have to run from any automated ships. Four nebula sectors along the way for extra jumps and enemies. Got two Scrap Recovery Arms by sector 4, plus the other important augmentation: Long Ranged Scanners. With that, I was able to focus on only nodes with enemy ships and mostly avoid jumping to empty nodes. Really helped in sector 8 where I got three kills besides the flagship, each for big payouts of 70+ plus the 20% bonus. I actually maxed out the ship, literally all systems maxed.
![Image](http://www.dos486.com/misc/ftl-6112b.jpg)