Re: [Spoiler] FTL Editor v14 - Unlock ships, Edit SavedGames
Posted: Thu Feb 21, 2013 3:32 am
Typo: "medbat" where it should be "medbay", in blueprints.xml.speedoflight wrote:Vhati wrote:Are mods involved? This might happen if a mod has typos in it. The game is more forgiving of such things than this tool is. The log will help me identify what needs fixing so it can be reported to the mod author.
Here is the final section of the log file, where the errors are showed ->Blueprints parsing failed at line 5192 (1-based) of xml: </medbat>
As for the game version, i have the 1.0.3.1, the mods i have installed are the infinite space and the advanced shields and weapons one. Thanks in advance
Having looked at the current version of those mods,
- it's not "Advanced Shields and Weapons",
- and none of the ships in "Infinite Space" have that word.
- Nor does "Weaponanza" (you'd mentioned trying that in another thread).
- Stock FTL 1.03.1 shouldn't have that particular typo either.
I think you have another mod lurking in there. If you search the log for "medbat", the name of the ship it occurs in may be a clue. Worst case: reinstalling the game should clear out the cruft.