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Re: Hyperspace Dogfights [Alpha Now Available]

Posted: Mon Apr 24, 2017 1:16 am
by Sleeper Service
Vertice Shield, one of 40+ new passives for the upcoming ultraviolet update. :)
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Re: Hyperspace Dogfights [Alpha Now Available]

Posted: Wed May 03, 2017 2:05 pm
by Sleeper Service
Also worked on some quality of life tweaks coming alongside the items. You can reverse thrust to break and hover now. Should make air-to-ground combat a little more organic and increases overall mobility.
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Re: Hyperspace Dogfights [Alpha Now Available]

Posted: Mon May 08, 2017 9:31 pm
by Sleeper Service
HDog's current development build features over a hundred different items now. :)
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Re: Hyperspace Dogfights [Steam Greenlight] [Alpha on Itch]

Posted: Tue May 23, 2017 12:28 pm
by Sleeper Service
The game features over twenty different weapons now, including tons of new melee options:
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Re: Hyperspace Dogfights [Alpha on Itch]

Posted: Thu Jun 08, 2017 12:37 pm
by Sleeper Service
HDog made it into the final batch of greenlit games. Thanks for your votes!
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Re: Hyperspace Dogfights [Alpha on Itch]

Posted: Wed Jun 28, 2017 1:30 pm
by Sleeper Service
Started to work on new zones.
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Re: Hyperspace Dogfights [Alpha on Itch]

Posted: Sat Jul 29, 2017 1:48 pm
by Sleeper Service
Alpha 0.74 (X-Ray) is almost done, featuring many new zones and enemy types.
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Re: Hyperspace Dogfights [Alpha on Itch]

Posted: Tue Oct 24, 2017 12:33 pm
by Sleeper Service
New bosses incoming.

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Re: Hyperspace Dogfights [Alpha on Itch]

Posted: Sun Dec 03, 2017 3:14 pm
by Sleeper Service
Alpha 0.802 (Gamma) is here.
8 new bosses, 7 new music tracks, 1 new endgame zone, lots of tweeks and fixes.

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Re: Hyperspace Dogfights [Alpha on Itch]

Posted: Sat Mar 24, 2018 1:45 pm
by Sleeper Service
Game is approaching the 1.0 release. In the past months I new wave objectives, many items as well as multiple player jets to choose from.
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