dicesquirrel wrote:So psyched to see the community up and active already. Can't wait for FTL along with the rest of you cool cats.
It's neat that everyone is pitching your ideas for the logo, but as a freelance designer who works frequently on identity, logo design, etc, I would strongly urge Subset to consider a logo a high-value, relatively low-cost business expense and not farm it out to the community. With your considerably expanded budget, it would not be difficult to hire a top notch designer (and I'm definitely not talking about myself here, I'm small potatoes) to do a comprehensive identity for your newly forged company. Logo, letterhead, business cards, style guide, you could get the whole package for in the neighborhood of $2-3k, according to Pricing and Ethical Guidelines 2011. In China, probably for way less than a stateside design firm.
Design is a job, not a hobby. Give this blog post from Mike Monteiro a read: http://weblog.muledesign.com/2010/08/ti ... design.php
Keep on kicking ass and taking names, you guys. I can't wait to see your careers take off into the stratosphere with the launch of FTL.
Good points, all. I don't think Subset ever actually ASKED the community for logo designs, unless I missed a tweet. I just saw the thread and thought it would be good practice. They should definitely consider hiring a pro to nail down the studio identity, especially if they plan to keep making games after FTL.
Personally, I just think this sort of thing is good fun. I used to design t-shirts for bands, 1-3 color, simple clear designs that can be screen printed for <$2 per shirt. Every new band was a challenge. I don't have nearly enough reasons to tool around in inkscape these days.