Unlocking ships guide [Spoilers] [In progress]
Posted: Tue Aug 14, 2012 3:47 am
So, a suggestion was made in the 'Anyone unlocked all the ships' thread that someone should make a post with all this information collected in one place, and I thought, 'Hey! I'm someone! I meet all the qualifications!'.
So, here's where I'm going to collect everything I know. I don't have all the ships unlocked, and it's been a while since I first unlocked some of them, so please help me fill in the gaps, and I'll edit this post:
Stealth Cruiser: [In progress-This was a while ago, so if anyone can confirm this is still true, thanks] In the Engi home sector [Was the starting node marked as having a ship at it, or not, on long range sensors?], you will run into the start event. You must [confirm?] have an Engi crew member, and use the blue option to have it contact them. At which point, you will be given two quest markers. One of them is a decoy, and you can't tell which, however, if you stumble upon the real one first you don't need to bother with the decoy. The quest marker will lead you to a fight with a rebel ship, which you must damage until they offer to surrender and give you the information you're after. You have a choice to finish them off or just jump away at that point, which does not affect the quest reward [confirm?]. You then jump to the final quest point to complete the mission and unlock the ship. [Anyone recall whether there's a final fight or is just turn up and get the reward?]
Engi Cruiser: Reach sector 5, using any ship.
Federation Cruiser: Beat the game, using any ship.
Mantis ship: In the Mantis homeworlds, you will encounter a combat event [I believe it's marked as a ship present on long range sensors], where a vessel is described as being notorious and looking unusual (battle scars, extra armor, I don't remember). You will require [Confirmation this is still true?] a mantis crewmember, a teleporter, and a level 2 medbay. You will fight the enemy ship, and you must defeat it by killing it's crew, if you destroy the ship you'll get a message about a mystery going unsolved. Once you exterminate the crew, you'll get a blue option about checking for survivors. Do so. You will then get an option about saving the captain with your medbay. Do so. Finally, your mantis crew member will get a blue option to convince him to assist you. [Does anyone recall if you have to check the quest point you get from doing this for the ship? I know you have to, to loot his cache, but I do not recall when you unlock the ship.]
Zoltan Vessel: In the Zoltan homeworlds, you will encounter an event [I -believe- it isn't marked as a ship on Long Range Sensors. Confirm?] where you have a choice to fight or talk to a Zoltan vessel that is a peace envoy. You require nothing to complete this, it is all dialog choices. They will give you a quest marker, go to it. You must choose diplomatic options when speaking to the rebel ship. 'Perhaps there is some way we can reconcile our differences' [Get exact text for these?], and then 'True progress can only be achieved without bloodshed.' The fight will be avoided, the Zoltan turn up, give you a reward, and you unlock the ship.
Slug Crusier: Ain't got a clue. Sorry.
So, here's where I'm going to collect everything I know. I don't have all the ships unlocked, and it's been a while since I first unlocked some of them, so please help me fill in the gaps, and I'll edit this post:
Stealth Cruiser: [In progress-This was a while ago, so if anyone can confirm this is still true, thanks] In the Engi home sector [Was the starting node marked as having a ship at it, or not, on long range sensors?], you will run into the start event. You must [confirm?] have an Engi crew member, and use the blue option to have it contact them. At which point, you will be given two quest markers. One of them is a decoy, and you can't tell which, however, if you stumble upon the real one first you don't need to bother with the decoy. The quest marker will lead you to a fight with a rebel ship, which you must damage until they offer to surrender and give you the information you're after. You have a choice to finish them off or just jump away at that point, which does not affect the quest reward [confirm?]. You then jump to the final quest point to complete the mission and unlock the ship. [Anyone recall whether there's a final fight or is just turn up and get the reward?]
Engi Cruiser: Reach sector 5, using any ship.
Federation Cruiser: Beat the game, using any ship.
Mantis ship: In the Mantis homeworlds, you will encounter a combat event [I believe it's marked as a ship present on long range sensors], where a vessel is described as being notorious and looking unusual (battle scars, extra armor, I don't remember). You will require [Confirmation this is still true?] a mantis crewmember, a teleporter, and a level 2 medbay. You will fight the enemy ship, and you must defeat it by killing it's crew, if you destroy the ship you'll get a message about a mystery going unsolved. Once you exterminate the crew, you'll get a blue option about checking for survivors. Do so. You will then get an option about saving the captain with your medbay. Do so. Finally, your mantis crew member will get a blue option to convince him to assist you. [Does anyone recall if you have to check the quest point you get from doing this for the ship? I know you have to, to loot his cache, but I do not recall when you unlock the ship.]
Zoltan Vessel: In the Zoltan homeworlds, you will encounter an event [I -believe- it isn't marked as a ship on Long Range Sensors. Confirm?] where you have a choice to fight or talk to a Zoltan vessel that is a peace envoy. You require nothing to complete this, it is all dialog choices. They will give you a quest marker, go to it. You must choose diplomatic options when speaking to the rebel ship. 'Perhaps there is some way we can reconcile our differences' [Get exact text for these?], and then 'True progress can only be achieved without bloodshed.' The fight will be avoided, the Zoltan turn up, give you a reward, and you unlock the ship.
Slug Crusier: Ain't got a clue. Sorry.