EdenNov wrote:No. If you want it faster, get the upgrades. The first thing that needs to be fixed is the cloaking's cool down. The rest is meaningless in comparison.
I forgot to add the cloak cooldown indeed! The rest is just as important. This should be addressed.
EdenNov wrote:There already is: x1.25 score.
You call this an incentive to play? Incentive comes from reward. I think if I take the risk of getting less scrap and more difficult enemies, there should at least be a higher chance of getting new crew members or more frequent gambling events.
EdenNov wrote:It makes absolutely no sense whatsoever (especially since there already are races that are fire-resistant and suffocation-resistant).
It does make sense, those guys are half robots half organic, right? But I indeed forgot about that one race that is immune to suffocation.
EdenNov wrote:You can tell just by looking. You don't even need sensors.
Well, maybe YOU can, you are an expert at this game aren't you?
You will never know exactly whether the enemy has boarding bots before he uses them on you for example. Also it seems impossible to discern which type of missile launchers there are, and the burst lasers almost all look the same. The art style is too minimalistic for that.
The level 3 sensor would be actually useful for once. It would help preparing for the attack by raising defense bots for example. That's incentive again right here.
EdenNov wrote:Never ran into that problem myself. In fact, I usually hire ~10 crew members each run, without buying any (try getting the teleport early).
Maybe that one suggestion was bad regarding the conservative state of mind of Rogue-like fanatics out there.
But how can you hire 10 crew members each run? It's a randomized game!
You sir are a presumptuous liar and did not offer much constructive criticism. :(