There isn't an edge case here. I've said MANY times that any sort of automation occurs when the ship is out of danger. When there isn't any sort of tension/time limit. To be VERY clear, there is NO chance that your SHIP or CREW could be hurt/die/be destroyed.
If you are running out of oxygen, I would classify that as a danger, and hence you are manually going to move those guys.
My issue is that for some ships, there is a lot of moving, waiting, moving, waiting, moving, when there is absolutely ZERO danger.. You could take 2 days to move your men around the ship healing/repairing, or take 2 minutes to do it, because either way it doesn't matter... So why can't it take 2 seconds?
Because people don't seem to get the fact there isn't really any decisions/gameplay in post battle/no danger repairing/healing/deStunning, I've pretty much given up. Now I'm just asking for the ability to look at my inventory/starmap while those boring/repetitive activities continue in the background.
There is an edge case there, because your definition of "no chance they could be hurt" relies on the assumption the player won't make a mistake, or have a lapse in judgement, which is the same false assumption an AI could make. Panic and frustration and even adrenaline can cause a player to want to speed things up... if, like in my example, they were to make an error in judgement and in their haste move a man through a low-oxygen area, then they would have to reap the consequences of those actions, as where an insta-heal AI would likely see the man no longer taking damage, in a fully-oxygenated room, and call it as safe.
Also, it is not a "fact" that there are no decisions post-battle. Any action is a decision, so of course what you really mean is "there are no meaningful decisions", which is still subjective.
I'm not saying it shouldn't be an OPTION, but what people have been railing against is that you've been extremely dismissive of their prefferred style of gameplay, essentially telling them that they're too dumb to realize it's not actually gameplay at all.