ThePsuedoMonkey wrote:As far as I know, the way that everyone codes percentage modifiers is by multiplication (as that is inherently what percentages are). In that case they would stack by multiplication as well. Adding percentage modifiers is not only a roundabout way to get a result, but it also doesn't make much sense either. I hate to be the one to say it, but it seems unlikely that there's an exploit there.
Either way it's done there's no exploit. It's not like someone can magically get 100% negation or something. With the limited number of slots, it would make sense either way. It's more transparent if it's additive, but it would be just as easy to see a "Ship stat" page that includes things like hull damage negation and shield recharge rate. Then again, I understand if the developers don't want the game to be too numbery or transparent, it's just how I feel about the game.
But either way, knowledge is important. Knowing if my third Reinforced Plating is giving me 15% or 9.5% dodge may make me reconsider, and maybe get a different augment.