Suggestion: Crew Modifying Augmentations
Posted: Sat Jun 16, 2012 7:51 am
I've built some beautiful ships, but sometimes I find myself very unlucky in the crew department. A lack of crew-for-hire, slavers, and recoveries, or simply a bunch of humans, can leave me with a pitiful one or two man crew aboard an otherwise powerful ship.
While the current leveling system, and racial bonuses, can be used to great effect, I'd like to be able to have some ship wide upgrades to help make my staff hardier.
At times like these, I'd love to be able to trade out my FTL Jammer for a spacesuit or some flame retardant jumpers.
Example Augmentations:
Spacesuits—Crew in oxygen deprived rooms dont take damage for # seconds.
Fire Retardant Suits—Damage from fire is reduced by %#
Heavy Weapons—Crew combat damage is increased by %#
Combat Armor—Crew damage from combat is reduced by %#
This would be especially useful if you wanted to create a boarding focused ship.
Engineering tools—Crew repair speed is increased by %#
While the current leveling system, and racial bonuses, can be used to great effect, I'd like to be able to have some ship wide upgrades to help make my staff hardier.
At times like these, I'd love to be able to trade out my FTL Jammer for a spacesuit or some flame retardant jumpers.
Example Augmentations:
Spacesuits—Crew in oxygen deprived rooms dont take damage for # seconds.
Fire Retardant Suits—Damage from fire is reduced by %#
Heavy Weapons—Crew combat damage is increased by %#
Combat Armor—Crew damage from combat is reduced by %#
This would be especially useful if you wanted to create a boarding focused ship.
Engineering tools—Crew repair speed is increased by %#