[SUGGESTION] Bigger and better!!!
Posted: Mon Oct 29, 2012 11:58 am
Hi all,
First off, love the game. So fun and addictive. There has only been 1 game for the last 2-3 years that I've really had fun with which is Minecraft, but now FTL is a new favourite. I have a few suggestions that might be too much to adapt in to FTL but they could go into a FTL2??
1. Bigger ships
2. More alien races
3. Larger crews
a. Could assign people to a certain area so when a battle occurs you can press a "RETURN TO POST" button to get everyone where they should be.
4. Free to go anywhere and have your own adventure. Maybe even join the rebellion?
5. Have a max level that is hard to get to but is worth it (as in enough power to run all systems at max) /overkill
6. All systems can be manned. ie. Teleporters being manned could mean you can lock onto intruders and beam them into space or even people to the medi-bay. Manned security means you could view all rooms in a ship even in a nebula.
7. Multiple ship battles. My ship and a friendly NPC versing a couple of enemy NPCs. And if my ship is about to blow, I could teleport to the friendly's ship and assume command.
8. Stealing other ships. If an NPC has a better ship, I would want to kill them and take it, then either keep my original ship in the cargo bay or use it for scrap to improve the new ship.
9. Multiplayer. It'd be great to be part of a fleet and travel with others. To make things easy, the person that makes all the travel decisions would be the Fleet Admiral. People travelling to different locales in the same universe would be great but my first multiplayer idea would be a good test and promote teamwork.
10. Have a crew member that represents yourself/captain so if they die, it's game over - Just to make it a little harder
Points 1 to 3 is basically me saying, I love to micro-manage. A giant ship carrying a crew of say 200 people would be awesome. You could then have scenarios like sections of the ship losing power/oxygen or even get blown off, I could have away missions and not worry too much about losing a large percentage of my crew (2 out of 8 is still 25%). Or the ultimate space adventure - You end up on the other side of the universe and try to get home.
I think that's all my ideas for the moment. Let me know what you think
First off, love the game. So fun and addictive. There has only been 1 game for the last 2-3 years that I've really had fun with which is Minecraft, but now FTL is a new favourite. I have a few suggestions that might be too much to adapt in to FTL but they could go into a FTL2??
1. Bigger ships
2. More alien races
3. Larger crews
a. Could assign people to a certain area so when a battle occurs you can press a "RETURN TO POST" button to get everyone where they should be.
4. Free to go anywhere and have your own adventure. Maybe even join the rebellion?
5. Have a max level that is hard to get to but is worth it (as in enough power to run all systems at max) /overkill
6. All systems can be manned. ie. Teleporters being manned could mean you can lock onto intruders and beam them into space or even people to the medi-bay. Manned security means you could view all rooms in a ship even in a nebula.
7. Multiple ship battles. My ship and a friendly NPC versing a couple of enemy NPCs. And if my ship is about to blow, I could teleport to the friendly's ship and assume command.
8. Stealing other ships. If an NPC has a better ship, I would want to kill them and take it, then either keep my original ship in the cargo bay or use it for scrap to improve the new ship.
9. Multiplayer. It'd be great to be part of a fleet and travel with others. To make things easy, the person that makes all the travel decisions would be the Fleet Admiral. People travelling to different locales in the same universe would be great but my first multiplayer idea would be a good test and promote teamwork.
10. Have a crew member that represents yourself/captain so if they die, it's game over - Just to make it a little harder
Points 1 to 3 is basically me saying, I love to micro-manage. A giant ship carrying a crew of say 200 people would be awesome. You could then have scenarios like sections of the ship losing power/oxygen or even get blown off, I could have away missions and not worry too much about losing a large percentage of my crew (2 out of 8 is still 25%). Or the ultimate space adventure - You end up on the other side of the universe and try to get home.
I think that's all my ideas for the moment. Let me know what you think