AJTilley wrote:I think a lot of people dont get that this is a roguelike game and trying to be immersive, a roguelike is about punishing the player a little and making things harder the longer you play. Also you have to wait for repair because the damage if left unrepaired or not repaired correctly and efficiently can cause further damage, damage the hull, start fires etc... It can get worse. Whereas ftl spooling can only get better it slowly powers up if someone is in the cockpit so speeding that up doesnt effect gameplay, but speeding up repair or making instant repair would.
I imagine their aim is to give you a choice you can either choose to wait for repair which can be less enjoyable at times or jump to the next system not fully prepared... The choice is yours.
Ultimately I dont see them changing this system at all.
This. The game's genre is roguelike for a reason. It's supposed to be very difficult.
Jason wrote:Well the point is that its spoiling the flow of the game, if there are no enemies or outside danger like a flare why wait around to repair systems that will be repaired anyway without any danger? Its like putting an unnecessary traffic light in the flow of the game.
You don't have to repair your ship. You can charge blindly ahead if you really want to. Of course, that's a really bad idea, but you can. Also, having to repair the ship after combat adds more danger to the game. The danger that that lingering, ship-wide fire could blow you up after you survived that powerful enemy, or that all the breaches that occured may kill some of your crew off. It also adds some strategy. For example, you could leave certain unimportant areas breached for emergency air draining from specific sections.
One secret to a good game is to not put in any features or game play that annoy the player unnecessarily.
You didn't have to buy the game, you know.
Lanfeix wrote:We dont have to wait for the FTL drive to spool when the battles after why should we wait for repair?
Because it makes no sense for the ship to instantly repair it's subsystems after a battle.
During the battle, lots of power is going towards the shields, weapons, drones, cloaker, and teleporter(at least two of those systems are guaranteed to be on your ship at any given time) thus preventing it from being channeled directly into the engine so that the FTL drive is immediately usable. Also, the drive needs to recharge during the battle because it just expended plenty of energy getting to the battle in the first place.
Besides, it takes all of two minutes to repair some of the most advanced ships, except in those special situations where you're down to one crewmember. At that point, it's time to open all the airlocks and commit space seppuku.
All that said, I am strongly opposed to this idea because there are very good arguments against it, and no good arguments for it have come up.