Madhax wrote:Of course, if you're using the Crystal B, you could always just take them down to 1 hull, let their weapons come back, and drop your shields. Crystal Vengeance should finish them nicely.
That's brilliant. Never thought of that.
1 point of hull cost you only 2 scrap (in early sectors), compared to 6 for missile and 8 for a drone.
It never occurred to me to use Crystal Vengeance offensively.
/edit: now I realized it's only 10% chance of shard, not 100%...
Fangz wrote:In fact, they are EASIEST ones to board, as there's no one to oppose you. You just keep cycling your crew in and out their weapon bay with lvl2 teleporter
Not true. Are you trying to say that the crew cycling process which takes management and some degree of attention is easier than just throwing your 4 man boarding team into a ship with no med bay and a 2 men crew and just wait for them to finish the enemy crew off?
In the first process (AI ship boarding) you need to keep track of stuff, the second is just sit and wait. So, AI ships are not AT ALL the easiest ships to board.
Yes. I'm saying that boarding an AI ship is always the same. All dangers are predicable and calculable with 100% accuracy. Taking all those factors under consideration is easy. Your away team will rip through enemy weapons system and disable it without any distractions.
On the other hand, boarding is every time a bit different. You can't say how many crew the enemy have or what race they are, because Mantis B starts without sensors. You have only 2 Mantii, and they may have 3. Your soldiers will be occupied in combat and enemy guns will keep firing all the time. You may rip through 2man Engi and Zoltan crew before second volley, or you may break your teeth on 3 Rockmen or Mantii, have to run around to buy more time, TP back, heal, board again. All under enemy fire.
Management when facing passive enemy like lack of oxygen is always easier than when facing one actively chasing you around enemy deck.