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Implement Steamworks, achievements and statistics on Steam

Posted: Sat Oct 20, 2012 8:34 pm
by Fred
I really wonder why this has not been implemented on Steam, it is such a simple thing to do. Not only that, it is also free, it costs you nothing as a developer to implement it into your game, there are no royalty fees to pay.

I would like things like these to be available in the same manner for FTL: Faster Than Light:
http://steamcommunity.com/id/fredicakes ... Y:TheHeist
http://steamcommunity.com/id/fredicakes ... ?tab=stats
http://steamcommunity.com/id/fredicakes ... ?tab=stats

Steamworks: http://www.steampowered.com/steamworks/gameservices.php

Re: Implement Steamworks, achievements and statistics on Ste

Posted: Sat Oct 20, 2012 11:17 pm
by Postal
Justin and Matthew said during development that they weren't able to get the Steam API to play nice with the game, so they didn't include it. Not sure if it's coming in the future, but that's why. They tried, it just didn't work like they wanted.

Re: Implement Steamworks, achievements and statistics on Ste

Posted: Sun Oct 21, 2012 10:16 pm
by mqstout
It also has an ongoing cost of maintaining two code bases: the Steam-integrated and non-Steam versions. Remember, there are a lot of us who eschew the Steam pox.

Re: Implement Steamworks, achievements and statistics on Ste

Posted: Mon Oct 22, 2012 12:28 pm
by Agent_L
FTL achievements have 3 states, while Steam ones have only 2:
- Steam: locked/unlocked.
- FLT: locked/unlocked on Easy/unlocked on Normal

It means that each achievement can be unlocked twice, which is not possible on Steam.
This adds a ton of replayability, because you can do everything on Easy and then do the SAME on Normal again.
Briliant, too bad Steam is not that advanced.

Re: Implement Steamworks, achievements and statistics on Ste

Posted: Mon Oct 22, 2012 3:41 pm
by Postal
Agent_L wrote:This adds a ton of replayability, because you can do everything on Easy and then do the SAME on Normal again.


A bit subjective, because if you played on Normal from the start, you technically get both unlocks, and there's no point in going backward to play the game again on Easy.

Re: Implement Steamworks, achievements and statistics on Ste

Posted: Mon Oct 22, 2012 7:52 pm
by Fred
Agent_L wrote:FTL achievements have 3 states, while Steam ones have only 2:
- Steam: locked/unlocked.
- FLT: locked/unlocked on Easy/unlocked on Normal

It means that each achievement can be unlocked twice, which is not possible on Steam.
This adds a ton of replayability, because you can do everything on Easy and then do the SAME on Normal again.
Briliant, too bad Steam is not that advanced.


On Killing Floor you can finish each map on four difficulties, Normal, Hard, Suicidal and Hell on Earth. For each difficulty, on each map, there is a separate achievement.

Why can FTL: Faster Than Light not solve this in the same manner? Beside this, I also do not really enjoy having to unlock generic achievements on different difficulty modes.

Re: Implement Steamworks, achievements and statistics on Ste

Posted: Tue Oct 23, 2012 8:14 am
by Agent_L
Fred wrote:On Killing Floor you can finish each map on four difficulties, Normal, Hard, Suicidal and Hell on Earth. For each difficulty, on each map, there is a separate achievement.

Why can FTL: Faster Than Light not solve this in the same manner? Beside this, I also do not really enjoy having to unlock generic achievements on different difficulty modes.

Exactly because of this:
Postal wrote:A bit subjective, because if you played on Normal from the start, you technically get both unlocks, and there's no point in going backward to play the game again on Easy.

If you're good enough to start from Normal, would you ever care to step down and unlock Easy?
You'll have to either live with 1/2 of achievements locked or get bored to death by grinding below your capabilities.

The FTL way is best of both words. "Easy" players get the achievements, while retaining the incentive to do it again on harder diff. Normal players get "2 for the price of 1". Everyone's happy.

Re: Implement Steamworks, achievements and statistics on Ste

Posted: Tue Oct 23, 2012 9:05 am
by peke
Agent_L wrote:If you're good enough to start from Normal, would you ever care to step down and unlock Easy?
You'll have to either live with 1/2 of achievements locked or get bored to death by grinding below your capabilities.

The FTL way is best of both words. "Easy" players get the achievements, while retaining the incentive to do it again on harder diff. Normal players get "2 for the price of 1". Everyone's happy.


Nothing prevents giving players multiple achievements at once, ie. giving both easy and normal achievements if you do it on normal.

Re: Implement Steamworks, achievements and statistics on Ste

Posted: Tue Oct 23, 2012 12:11 pm
by Agent_L
peke wrote:Nothing prevents giving players multiple achievements at once, ie. giving both easy and normal achievements if you do it on normal.
oh, I haven't thought about that.