Old Uncle Midwinter wrote:Any particular reason you're going after a newbie, Agent_L? Bad day at work? Something you'd like to talk about? As far as I can tell, Azuredreams has said nothing to you, yet all of your posts I've seen directed at him imply something cruel. Chill out, seriously. Also, this game requires no skill at the moment - it is entirely luck based. It's a fun game with great music, but if you get good weapons, especially crew-killers, you cruise to the end boss. And if you found good hull-lasers or beam weapons, the end boss is simply a matter of cloak, blast, cloak, blast, win.
Part of this is that FTL isn't really a roguelike or even a turn-based strategy. There's no exploration - you're permanently on the run. I'd call it an adventure... Space... Rpg... Thing. And it's fine being like that. Folks like me will probably try to modify it and make it more turn-based and more strategy-oriented, with more choice and exploration. Some people might choose to emphasize random death events and then claim they have skill when they've rerolled to the end. Some others may walk a different path still, or combine elements of everyone mentioned. And ya know? Let them. It's a game.
did you have a bad day?
have you ever played poker? are u familiar with the concept of "maximizing odds".
do you know that this could be aplied to politics and military strategy and life in general. the future is not predetermined, we cannot predict it, but as aristoteles said we can collect as much data as possible to get as close as possible to the correct answer (which does not exist btw).
this game is about making sensible choices and maximizing your chances, there are different strategies to do that, and that is about the fun.
ill tell you what luck is. luck is finding an object that has a 0.000001% drop rate.
WoW was plenty based on how pretty your ass was.
this game isnt.
get over it
edit: translation; pretty ass = lucky