Suggestion: Sector ?
Posted: Tue Jun 05, 2012 10:08 am
Watched video 5 and am really excited to start playing when you release the beta.
While watching the video part about picking the different sector locations and there types I thought why not add another sector type a rare type that only shows up in say 1 out of every 100 sectors. You don't have to add an icon description like you do with the other three maybe have a tip box talk about it while playing or something.
Essentially the sector is a white circle with a ? in the middle of it and the description is that it is an unexplored sector.
The sector is randomly generated bits from all sector types more so than any other sector. It has very good loot and resources but also it is very dangerous more so than any other sector, so its a gamble to use.
Good points:
Adds the element of the unknown to picking that sector.
Adds more of a challenge during play and the rewards for surviving it.(the rewards are not to high that after getting through it that the rest of that game run is ruined)
Bad Points:
Can add confusion to sector jumping if you do not know about it in the first place.
To hard or to many rewards can spoil the rest of that run making people either avoid the sector or run to it quickly.
Well? Something you might like to find in game?
While watching the video part about picking the different sector locations and there types I thought why not add another sector type a rare type that only shows up in say 1 out of every 100 sectors. You don't have to add an icon description like you do with the other three maybe have a tip box talk about it while playing or something.
Essentially the sector is a white circle with a ? in the middle of it and the description is that it is an unexplored sector.
The sector is randomly generated bits from all sector types more so than any other sector. It has very good loot and resources but also it is very dangerous more so than any other sector, so its a gamble to use.
Good points:
Adds the element of the unknown to picking that sector.
Adds more of a challenge during play and the rewards for surviving it.(the rewards are not to high that after getting through it that the rest of that game run is ruined)
Bad Points:
Can add confusion to sector jumping if you do not know about it in the first place.
To hard or to many rewards can spoil the rest of that run making people either avoid the sector or run to it quickly.
Well? Something you might like to find in game?