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Idea about empty ships
Posted: Mon Jun 04, 2012 7:12 pm
by Meridian99
I was watching firefly and i had an idea. What if you sometimes encountered empty ships? You would have to board them to get any supplies but when you do there would be the chance that something might be wrong with the ship (for example it might explode when you board so there's a risk-reward thing. What do you guys think? It would be a nice change of pace. Sorry if this has been suggested before
Re: Idea about empty ships
Posted: Mon Jun 04, 2012 7:45 pm
by Snake Plissken
Meridian99 wrote:I was watching firefly and i had an idea. What if you sometimes encountered empty ships? You would have to board them to get any supplies but when you do there would be the chance that something might be wrong with the ship (for example it might explode when you board so there's a risk-reward thing. What do you guys think? It would be a nice change of pace. Sorry if this has been suggested before
Yea this is in the game already. From the onlive demo it is occasionally a raider ship and i think occasionally an AI ship. I don't think I ever had one explode though. It would be a good idea and another awful way to loose a crew member.
Re: Idea about empty ships
Posted: Tue Jun 05, 2012 3:51 am
by ThePsuedoMonkey
I didn't play it, but I think that it should be harmless most of the time. That way it lures you into a false sense of security!

And also to balance out the devastation of losing a crewmember... unless there's a way to check if it's a trap ahead of time, like sending over a boarding drone, using upgraded sensors, or making a hull breach in an important room.
Re: Idea about empty ships
Posted: Tue Jun 05, 2012 3:48 pm
by Jongo
I was pondering the idea of empty ships earlier and how they could be implemented and I was thinking along the lines of you could teleport over their but then when you get there an event triggers that prevents beaming back then you have to fight your way through the ship to disable it, maybe only have automated turrets instead of actual people or robotic people maybe? All in the meantime the ship could be attacking yours meaning you will have to avoid destroying it and just keep it disabled for as long as possible.
There could be some form of hacking element in there so you could say hack their med bay to heal you so you can stay alive and keep on mission.
The reward for getting to the bridge could be something such as being able to unlock the brig and recruit who ever is down there if they want to join you that is, which could be determined by past actions. Or could allow you to strip a weapon off before the structural integrity of the ship is compromised.
This could be also expanded into space stations with multiple levels accessed through teleporters giving greater rewards.
Re: Idea about empty ships
Posted: Tue Jun 05, 2012 7:51 pm
by Meridian99
Yes, I like those ideas. It will be nerve-wracking to have a member of the crew in that spaceship while its automated defenses are blasting away at you and you have to make a decision: do I just blow up the whole thing, lose a crew member and get some scrap, or do I try to stick it out and very carefully take out the weapons to give him a chance to get something off the ship?
Re: Idea about empty ships
Posted: Tue Jun 12, 2012 6:50 pm
by Paul
Do any of you think it would be a be a good idea if empty ships (found empty or-*ahem* made empty), if a crew-member was teleported on and checked it for structural stability/traps/nasties it could be used in future playthroughs as a player ship? Just a thought.