Game difficulty scale problem at late game?

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Game difficulty scale problem at late game?

Postby tony77 » Tue Apr 16, 2019 9:06 am

Hello everyone,

I have a few playthrough that ends in the fourth Island. The previous three Island is just fine. When I reach the fourth Island the health of the enemies and the number of the enemies spawn is huge. I got a Laser weapon in mid-game and got a mech to shoot twice if it does not move. That mech can take out one or two enemies at best at a turn. But there are four or five enemies shooting or stick to the buildings at a time. On my playthorugh there is no weapon to reverse their attacks. Either pure damage, smoke and movement.

Sometimes enemies are too much and looks like it's doomed to failure.

Yeah I had beaten the hard difficulty but I had used OP mech like lightning mech because the damage is insane. But I don't want to use the electric whip frequently.

Any help will be appreciated!
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Re: Game difficulty scale problem at late game?

Postby 5thHorseman » Tue Apr 16, 2019 11:03 am

In hard mode, the only enemies that spawn on the 4th island are Alphas. There aren't actually any more than there were before.

The biggest tip I can give you is to try to make it so that at the start of the next turn, there will be 3 Vek on the board. Not 4, not 2. 3. That way, only 2 will spawn each turn and you have 1 vek per mech to deal with.

This isn't always possible, but if you try to achieve it the game gets much easier.

The 4th island is no joke, however. Especially on Hard. All I can really suggest for that is to watch some videos of someone playing the 4th island and see how they did it. If I may, I humbly submit my own vids, where I like to get 4-island victories and only don't do it if I think I truly cannot.

Here's a link to the first of my Hard Playthrough, which I'm still currently on. ... H&index=27
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