SushaBrancaleone wrote:
Dear Sir
I agree with most of what you said, which seemed sensible, also because most of what you said goes in line with indie gamer. the movie.
as you clearly watched that movie, you should also remember when they mentioned that the revenues are divided between the 2-3 devs and does not have to pay 1000 programers etc etc. so 30 million $ divided by 3 is still 10 million dollars per head. id sign anyday for a 1/10 of that sum...
Once the game is out it is only greed that prevents the devs from hiring more people to do justice to the game. Im not blaming them, but when you become a millionaire, how much can it cost to hire 10 programers to fix bugs and stuff?
where are you getting these numbers? are you making up their profits to use as examples? o.0
hiring new people and getting them up to speed wont just cost the devs money, but time as well. That would delay bug fixes etc etc. I'm unsure that it would really be worth it for the consumers.