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Subset Games Code Development Strategy Questions

Posted: Fri Sep 21, 2018 11:06 pm
by boxcartenant
Hi Subset Games,

I'm an aspiring indie developer. On my current project, I'm polishing up the main menu system and structural groundwork stuff at the moment, and I'm working out the details of how I'm going to store saved games and saved maps.

If it's ok for me to ask... I notice both FTL and ITB save games automatically (which I really like, btw. I think forcing players to cope with the consequences of their actions adds to the immersion). What strategy did you use for saving games? Are you constantly serializing data into a binary file, updating a sqlite db, or some other method? If it's a serialized save file, logistically, how did you manage overwriting data in the saved file over and over during gameplay?

Also, how did you guys save your tilesets? Did you save them as binary files, load them up and generate tilesets with sprite-clips at game start? Or did you use SQLite or something like that?

Thanks so much for reading! I'm a big fan! Keep making good games, and I'll keep buying them!