Hull Breach, What does it cause?

General discussion about the game.
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Hull Breach, What does it cause?

Postby tacomental » Thu Sep 27, 2012 8:41 pm

I'm a bit new to the game ( 11 games, 1 victory ) and i've seen the hull breaches or cracks in the floor. What negative affect do they cause?

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Re: Hull Breach, What does it cause?

Postby icepick » Thu Sep 27, 2012 8:46 pm

They vent oxygen, which eventually hurts your crew. They are not usually terrible, but they tent to help bad situations spiral out of control. Which is fun. :)
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Re: Hull Breach, What does it cause?

Postby DiEvAl » Thu Sep 27, 2012 8:48 pm

If a room has a breach, it'll lose oxygen.

Also, if the room has a breach and a system, you can't fix the system until you fix the breach.
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Re: Hull Breach, What does it cause?

Postby Derakon » Thu Sep 27, 2012 10:27 pm

Think of them as being like fire that doesn't spread; the net effect is similar.
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Re: Hull Breach, What does it cause?

Postby TheKillerNacho » Thu Sep 27, 2012 10:48 pm

The only time a hull breach is really a problem is when they occur in a room with a system / subsystem that is damaged (especially O2) in the middle of a hard fight. All it does is vent oxygen from the room, which prevents your crew from repairing a system in the same room until the breach is fixed (and makes them take damage over time until the breach is fixed AND oxygen is restored to that room).

Sometimes, if a hull breach occurs in a room with no system/subsystem that is far away from an air-lock, I'll actually purposefully not repair it so I can vent adjacent rooms in case of fires / intruders. Its actually quite effective.
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Re: Hull Breach, What does it cause?

Postby ShadowDragon8685 » Fri Sep 28, 2012 12:13 am

Depending on where they happen, Hull Breaches are a minor nusiance, actively helpful, or they can kill you.

If, for instance, they happen on the bridge, they can kill you, because generally your first (and smart) reaction to a hull breach is to remove any crew who happen to be in there. But if you lose your pilot, your evasion rate takes a steep nosedive, quite possibly all the way to bingo.

You don't want to have bingo for an evasion rate in a fight. So you're going to wind up with your pilot and probably someone else in the bridge, desperately trying to repair the damage whilst keeping the ship on course, and taking suffocation damage the whole time. And God help you if the reason for the hull breach was an incoming boarding drone, because you've gotta kill it first; and it doesn't take suffocation damage. Basically, your only hope is to have an Antipersonnel drone ready to go.

Hull breaches are GREAT things to inflict on the enemy ship, though. Breacher missiles or Breach Bombs are great for this, especially (bizzarely) paired with Fire Bombs or a Fire Beam or something.

Breach the enemy's O2 room and set fires elsewhere. The O2, if you're lucky, will stay on, feeding the fires elsewhere in the ship, while preventing them from spreading to the O2 room and finishing it off.
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