Whale Cancer wrote:Kobayashi Maru guys.
How you face defeat is at least as important as how you achieve victory.
haha THIS
Whale Cancer wrote:Kobayashi Maru guys.
How you face defeat is at least as important as how you achieve victory.
Gorlom wrote:Fredchuckdave wrote:Aah, so that's the problem. you aren't even looking for more depth. You have decided that you know everything there is to do in this game and when you lose it is solely because RNG.
If that is the way you want to play then fine, I wont argue anymore with you.
Fredchuckdave wrote:Gorlom wrote:Fredchuckdave wrote:Aah, so that's the problem. you aren't even looking for more depth. You have decided that you know everything there is to do in this game and when you lose it is solely because RNG.
If that is the way you want to play then fine, I wont argue anymore with you.
I read the advanced tips, was already doing all of those. I've lost maybe 1 crew member in invasions or fire situations; ever (that's where the game has the most depth). Very occasionally the engines are the best target instead of shields if you have limited firepower (usually just go for both naturally), but the only way you could possibly know that is to have sensors 3 which is most certainly a waste of scrap; if you want to call that "depth." Please take your head out of your own ass, maybe you personally don't have the capability to reach said low skill ceiling (ad hominem works wonders!), but "theorycrafting" isn't going to make you better than personally experiencing and improving upon your own methodologies. Argue? You've written 3 sentences, none of them having a thesis of any kind nor any supporting information; at best you posted a link dump without actually posting links, well done champ.
jamotide wrote:
On the contrary, it is extremely difficult to master and do everything right, at almost every minute of the game there are many little things where you can do stuff wrong, what to target,when to target, where to board,what to upgrade,what to buy and so on, it is not very obvious, but when you lose, you can (at least with the easy ships) always figure out what you did wrong.
The game is not "hard" like some action platformer, it is complex and difficult with many layers from bad to good decisions.
Gorlom wrote:
Play the game however you want. But I still have to wonder how you can lose so much as you claim if you have reached the skill ceiling.
Fredchuckdave wrote:The skill ceiling in this game is very very low, so the random element is really everything. It's possible to be incompetent at the game, but I don't really think it's possible to be "good." Once you've played half a dozen games or so you've seen 90% of the events and can figure out which ones aren't worth taking, whether you win or lose is largely out of your hands after that.
Maze1125 wrote:Fredchuckdave wrote:The skill ceiling in this game is very very low, so the random element is really everything. It's possible to be incompetent at the game, but I don't really think it's possible to be "good." Once you've played half a dozen games or so you've seen 90% of the events and can figure out which ones aren't worth taking, whether you win or lose is largely out of your hands after that.
I've asked this question before, but it's relevant again, so I'll ask it again:
If this game is based so much on randomness, and so little on skill, then how come there are people who consistently win on normal, and others who have never succeeded on easy?