Leonidas wrote:cletusvandamme wrote:I'm against saves in the main game.
However, one thing they could do would be a kind of "exploration" mode. Using any of your unlocked ships you can go out and play a game with save functionality. But your score defaults to zero (or is unscored) and you can't unlock new ships or any achievements including ship ones.
That's what I would go with. My only problem with not saving is that I worry that I'm playing too cautiously and missing big parts of the game. After losing two crew members to asteroids and giant spiders, I decided never to take a risk on a non-blue option. So now there are many lines of text in the game that I'll never, ever see. In a saveable game it might be fun to see all the horrible ways in which you could die.
But just to be clear, I'm talking about a saveable game with zero score and no accomplishments.
I'd be cool with a setup like this for saves. Or how about only saves in easy. There is something fun about the adventurous nature of the game the way it is. However, it would be nice to save from time to time (say maybe only when you jump out of a system) or to at least have some more control over the nature of the game, fleet speed for instance.