itg wrote:2 extra hops sounds low to me, based on experience. If the beacon is far to the right, the number of extra beacons increases proportionally, but if it's far to the left, you actually tend to do even better relative to a non-nebula sector with similar placement, since you can safely go far past the exit without having to worry about the ASB on the way back. That's one reason I think you're a lot less likely to get screwed by a crappy sector if you go purple.
This is a fair point - 2 extra hops is based on getting to the exit only, as the Rebels are slowed to only 80% in a Nebula Sector. There's the natural downside that Nebula exit beacons are always dead, but that's all the more reason to dive past; grabbing 2 extra beacons diving past means an effective +1 (since standard exit beacons are guaranteed neutral events), so roundabout 3 extra hops in a fairly standard case? Haven't looked at it too throughly in AE though, that could be slightly off.