Vigilant wrote:Yep. That´s the point.
So, to clarify, your point is that you think slavery should be removed from the game entirely? If that is, in fact, your point, I disagree entirely. Slavers add an extremely good way to obtain crew (and cheap so long as you are able to harm their ship quickly enough, which has never been a problem for me). They are also logical attributes of the universe, especially considering the fall of the Federation power structure and rise of the Rebels, which appear to be much less organized.
Regarding the morality of it, well, it is a game, and you aren't dealing with it directly. The worst thing you can do as the player is either sacrifice one of your crew to a slaver ship to protect yourself against destruction (which may be a safer place to be, if you are so weak as to be unable to defend yourself against a slaver), or purchase a slave from a slaver for an outrageous price. You can also directly fight against slavers, which gives the moral high ground (until you then go and accept a slave as a bribe to keep from killing the slaver, but eh, you'd kill off all of the slaves then, as well).
Although if you still feel a need to be against slavery in this game, why aren't you against the murder of hundreds of living sentient beings that occur throughout a single play (if you are lucky, or unlucky depending on how your combat and random events go, respectfully)? I would consider murder worse than slavery, and as such it should be something you should more vigilant about being rolling-eye upset over, no?
And, finally, it is just a game, which would be why I'd like to see slavery further detailed (slaver groups, markets, anti-slavery groups, constant conflicts over it, slave crew members, etc) being added into a sandbox game if that ever happens.