How awesome is this idea?

General discussion about the game.
auridas330
Posts: 5
Joined: Sat Sep 15, 2012 10:29 am

How awesome is this idea?

Postby auridas330 » Tue Sep 18, 2012 3:37 pm

So i got an idea, a new separate slave ship! You get a big ship with a slave room, where you keep the slaves it could also have a mini teleporter to send the slaves to their cells, this room also would need to be manned. The only way to get slaves would be to board the enemy ship get them to low health and use some special ability(like the crystal guys) to put some kind of a tracker and then they would be teleported to the cell room where the guy who is manning it could take them to the cell. There you could you them or just sell them or use them for your ship management.
This is a great idea in my head but i guess this needs a sandbox mode to be practical.
Guswut
Posts: 34
Joined: Tue Sep 18, 2012 2:19 pm

Re: How awesome is this idea?

Postby Guswut » Tue Sep 18, 2012 3:47 pm

I don't think allowing the end user to become a slaver makes sense in the current game design (you're on a vital mission) so yeah, sandbox would likely be best for this. Besides that, though, I'm sure it'd also have a bit of PR (public relations) sting to it, as slavery is normally considered a "no-no" topic, so that would have to be taken into account.
auridas330
Posts: 5
Joined: Sat Sep 15, 2012 10:29 am

Re: How awesome is this idea?

Postby auridas330 » Tue Sep 18, 2012 4:00 pm

Yah so that why I said, it would be in a sandbox :)
Anyway i would love this
Vigilant
Posts: 23
Joined: Sat Sep 15, 2012 3:24 pm

Re: How awesome is this idea?

Postby Vigilant » Tue Sep 18, 2012 4:05 pm

Since when is slavery i good idea? Even in a game? :roll:
Guswut
Posts: 34
Joined: Tue Sep 18, 2012 2:19 pm

Re: How awesome is this idea?

Postby Guswut » Tue Sep 18, 2012 4:17 pm

Vigilant wrote:Since when is slavery i good idea? Even in a game? :roll:


Slavery already exists in FTL (you can fight slavers, purchase slaves from them, and can get attacked by slavers) so your argument is not valid from that standpoint. Now, allowing the player to become a slaver, and use slaves as cannon fodder is where problems start to become more likely, I'd say.
Vigilant
Posts: 23
Joined: Sat Sep 15, 2012 3:24 pm

Re: How awesome is this idea?

Postby Vigilant » Tue Sep 18, 2012 4:21 pm

Yep. That´s the point.
Eyjio
Posts: 33
Joined: Mon Sep 17, 2012 12:48 pm

Re: How awesome is this idea?

Postby Eyjio » Tue Sep 18, 2012 4:40 pm

I was thinking you'd be a pirate/"free trader", so you could hold hostages as an event at the end of battles - maybe if you boarded and they surrendered, you could force them to join your crew, or impress them enough. I think actually selling slaves is a little bit too grim for such a light hearted game, especially when slavers are in at the moment basically to function as a free crew member battle.
Guswut
Posts: 34
Joined: Tue Sep 18, 2012 2:19 pm

Re: How awesome is this idea?

Postby Guswut » Tue Sep 18, 2012 4:44 pm

Vigilant wrote:Yep. That´s the point.


So, to clarify, your point is that you think slavery should be removed from the game entirely? If that is, in fact, your point, I disagree entirely. Slavers add an extremely good way to obtain crew (and cheap so long as you are able to harm their ship quickly enough, which has never been a problem for me). They are also logical attributes of the universe, especially considering the fall of the Federation power structure and rise of the Rebels, which appear to be much less organized.

Regarding the morality of it, well, it is a game, and you aren't dealing with it directly. The worst thing you can do as the player is either sacrifice one of your crew to a slaver ship to protect yourself against destruction (which may be a safer place to be, if you are so weak as to be unable to defend yourself against a slaver), or purchase a slave from a slaver for an outrageous price. You can also directly fight against slavers, which gives the moral high ground (until you then go and accept a slave as a bribe to keep from killing the slaver, but eh, you'd kill off all of the slaves then, as well).

Although if you still feel a need to be against slavery in this game, why aren't you against the murder of hundreds of living sentient beings that occur throughout a single play (if you are lucky, or unlucky depending on how your combat and random events go, respectfully)? I would consider murder worse than slavery, and as such it should be something you should more vigilant about being rolling-eye upset over, no?

And, finally, it is just a game, which would be why I'd like to see slavery further detailed (slaver groups, markets, anti-slavery groups, constant conflicts over it, slave crew members, etc) being added into a sandbox game if that ever happens.
renile
Posts: 1
Joined: Sun Jul 21, 2019 11:30 am

Re: How awesome is this idea?

Postby renile » Sun Jul 21, 2019 11:37 am

auridas330 wrote:So i got an idea, a new separate slave ship! You get a big ship with a slave room, where you keep the slaves it could also have a mini teleporter to send the slaves to their cells, this room also would need to be manned. The only way to get slaves would be to board the enemy ship get them to low health and use some special ability(like the crystal guys) to put some kind of a tracker and then they would be teleported to the cell room where the guy who is manning it could take them to the cell. There you could you them or just sell them or use them for your ship management.
This is a great idea in my head but i guess this needs a sandbox mode to be practical.


Great idea. Thanks for sharing lite blue
Isabelle30
Posts: 1
Joined: Tue Aug 27, 2019 11:37 am

Re: How awesome is this idea?

Postby Isabelle30 » Wed Sep 04, 2019 7:24 am

Guswut wrote:
Vigilant wrote:Yep. That´s the point.


So, to clarify, your point is that you think slavery should be removed from the game entirely? If that is, in fact, your point, I disagree entirely. Slavers add an extremely good way to obtain crew (and cheap so long as you are able to harm their ship quickly enough, which has never been a problem for me). They are also logical attributes of the universe, especially considering the fall of the Federation power structure and rise of the Rebels, which appear to be much less organized.

Regarding the morality of it, well, it is a game, and you aren't dealing with it directly. The worst thing you can do as the player is either sacrifice one of your crew to a slaver ship to protect yourself against destruction (which may be a safer place to be, if you are so weak as to be unable to defend yourself against a slaver), or purchase a slave from a slaver for an outrageous price. You can also directly fight against slavers, which gives the moral high ground (until you then go and accept a slave as a bribe to keep from killing the slaver, but eh, you'd kill off all of the slaves then, as well).

Although if you still feel a need to be against slavery in this game, why aren't you against the murder of hundreds of living sentient beings that occur throughout a single play (if you are lucky, or unlucky depending on how your combat and random events go, respectfully)? I would consider murder worse than slavery, and as such it should be something you should more vigilant about being rolling-eye upset over, no?

And, finally, it is just a game, which would be why I'd like to see slavery further detailed (slaver groups, markets, anti-slavery groups, constant conflicts over it, slave crew members, etc) being added into a sandbox game if that ever happens.


Thanks for the great feedback.

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