5 Shields! Seriously?

General discussion about the game.
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RAD-82
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Re: 5 Shields! Seriously?

Postby RAD-82 » Tue Apr 29, 2014 4:48 pm

I'm going to point out that enemies don't have Pegasus Missiles, unless you are playing a mod that gives it to them.

As for 5 shields on Auto-Assaults, I believe they removed that in AE by lowering their max level to 9, but there are still other ships that can have level 10 shields.
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Re: 5 Shields! Seriously?

Postby Random Commander » Tue Apr 29, 2014 5:58 pm

If you take a look here, you will notice I too have encountered one of these monstrosities, and guess what? I'm justified in teaching how to beat the crap out of them:

Here's your kryptonite against this super-ship: Ion weapons. Ion weapons disable the shields for a good amount of time, even when the shields aren't taking damage, so you can effectively put autofire on the shields and target everything else once their shields are down.

As for 5-shielders with missiles? Have very good evade or a defense drone ready, otherwise say your prayers and hope they run out of ammo.

(God, wouldn't it suck for a five-shielder with a ZOLTAN SHIELD?)
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Re: 5 Shields! Seriously?

Postby yahaira » Tue Apr 29, 2014 9:08 pm

5 shield enemies are super rare but have allways been around.
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Twinge
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Re: 5 Shields! Seriously?

Postby Twinge » Tue Apr 29, 2014 11:23 pm

RAD-82 wrote:I'm going to point out that enemies don't have Pegasus Missiles, unless you are playing a mod that gives it to them.

As for 5 shields on Auto-Assaults, I believe they removed that in AE by lowering their max level to 9, but there are still other ships that can have level 10 shields.


Correct on both counts.

Ships that can still have up to Tier 5 Shields:
  • Slug Light-Cruiser
  • Slug Assault
  • Engi Bomber
  • Crystal Bomber
  • Mantis Bomber

These are extremely rare though - I'm not sure I've seen even one 5-shield ship on AE and I've been playing exclusively on Hard.
Last edited by Twinge on Wed Apr 30, 2014 8:47 am, edited 1 time in total.
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RAD-82
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Re: 5 Shields! Seriously?

Postby RAD-82 » Wed Apr 30, 2014 4:29 am

Twinge wrote:Ships that can still have up to Tier 5 Shields:
  • Rebel Elites

Incorrect on one account. :P You must've looked at their weapons. Of all the rebels, one would think these guys could have 5 shields.

Code: Select all

<shipBlueprint name="REBEL_SKINNY_ELITE" layout="rebel_long" img="rebel_long_elite">
   <class>Elite Fighter</class>
   <systemList>
      <oxygen power="1" max="2" room="2"/>
      <pilot power="1" max="3" room="0"/>
      <shields power="4" max="8" room="6"/>
      <engines power="3" max="5" room="5"/>
      <weapons power="4" max="10" room="4"/> 
      <medbay power="1" max="3" room="3"/>
      <teleporter power="1" max="3" room="1" start="false"/>
   </systemList>
   <weaponList missiles="10" load="WEAPONS_REBEL"/>
   <health amount="14"/>   
   <maxPower amount ="13"/>
   <crewCount amount="3" max="8" class="human"/> <!--CHANGED was 3/6-->
   <boardingAI>sabotage</boardingAI>
   <cloakImage>rebel_long</cloakImage>
</shipBlueprint>

<shipBlueprint name="REBEL_SKINNY_ELITE_DLC" layout="rebel_long" img="rebel_long_elite">
   <class>Elite Assault</class>
   <systemList>
      <oxygen power="1" max="2" room="3"/>
      <pilot power="1" max="3" room="0"/>
      <shields power="4" max="8" room="4"/>
      <engines power="3" max="5" room="5"/>
      <weapons power="4" max="10" room="6"/> 
      <clonebay power="1" max="3" room="2"/>
      <teleporter power="1" max="3" room="1" start="false"/>
   </systemList>
   <weaponList missiles="10" load="WEAPONS_REBEL"/>
   <health amount="14"/>   
   <maxPower amount ="13"/>
   <crewCount amount="3" max="8" class="human"/> <!--CHANGED was 3/6-->
   <boardingAI>sabotage</boardingAI>
</shipBlueprint>

However, there is a Rebel Transport that can have tier 5 shields, but I can't see the game using this blueprint anywhere. Maybe I haven't looked hard enough...

Code: Select all

<shipBlueprint name="REBEL_TRANSPORT" layout="rebel_squat" img="rebel_squat">  <!-- This will eventually be a different ship image, using rebel_squat for now -->
   <class>Rebel Transport</class>
   <systemList>
      <pilot power="1" max="2" room="0"/>
      <oxygen power="1" max="2" room="2"/>
      <shields power="2" max="10" room="4"/>
      <engines power="2" max="4" room="7"/>
      <weapons power="1" max="6" room="6"/>
      <drones power="2" max="8" room="1"/>
      <medbay power="1" max="3" room="3" start="false"/>
      <doors power="1" max="3" room="5" start="false"/>
   </systemList>
   <droneList drones="4" load="DRONES_DEFENSE"/>
   <weaponList missiles="10" load="WEAPONS_REBEL"/>
   <health amount="9"/>   
   <maxPower amount ="8"/>
   <crewCount amount = "3"  max="4" class="human"/>
   <cloakImage>rebel_squat</cloakImage>
</shipBlueprint>


As for the Pegasus, I'm guessing the OP meant Hermes. Those things tend to hit fast and hard.

edit: I'll shamelessly plug a mod that I made where you can get level 10 shields, weapons, and drones. These images are from pre-AE: http://imgur.com/a/7DjB3
With changes made in AE, this kind of shielding for the flagship should only appear on Hard mode, while Normal mode gets level 9 for 4 shields plus a buffer level. Really, out of all the enemies, I think this one should have 5 shields. I should reconsider giving the flagship 5 shields on normal if I ever update it.
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Twinge
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Re: 5 Shields! Seriously?

Postby Twinge » Wed Apr 30, 2014 8:49 am

RAD-82 wrote:
Twinge wrote:Ships that can still have up to Tier 5 Shields:
  • Rebel Elites

Incorrect on one account. :P You must've looked at their weapons. Of all the rebels, one would think these guys could have 5 shields.


Ah, indeed - removed from above, I did need look at weapons by mistake there. As for Rebel Transport, I believe it isn't used unless something changed in AE. Assumedly it was originally planned for the 'refitted for transport' event but they ended up just using the standard Rebel_Fat layout.
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