Postby BirdofPrey » Thu Apr 03, 2014 1:15 am
When thinking about this issue, it occured to me, the A ships seem to be solid for the most part; it's the B ships that run into problems, and I think it's because they have the idea of Ship A's niche but more of it.
Zoltan B relies on it's overshield because it lacks shields, similarly Stealth B needs its cloak so much more because it lacks the system casing of A. THis means certain situations trip the B ships up much more, Mantis B can't take on an autoscout and Zoltan B won't slog through a long battle if it fails to slay or disable an enemy in with the first couple of slashes.
Still While I have, Oh that's not good", moments occasionally with most of the B ships like when my Mantis his an autoscout, or an unhappy occurrence removes my overshield in the zoltan, this is usually the exception on occasional enemies. Engi B has trouble with a lot of enemies leaving me to constantly be going "Fuck you ship" That's disappointing because I LOVE the concept of the ship crewed by drones.
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I think the drone selection of Engi B is fine, I like repair drones on any ship before I get a 4th or 5th crewmember since it lets me repair without losing the manning bonuses, so leave those be the only time they start having problems is when you hit problems with lots of systems down. The AP drone does need work though; it's really only there to occupy enemies till you can space them, but that's not the ship's fault
Similarly, I don't mind the single crew member, though I do like to boost the roster when I can (as with any ship). it's a concept that I love. THe problem is the rest of the ship doesn't compensate for the one crew member, it on'y has one manning bonus for dodge, but doesn't have an uprated engine to compensate; you aren't manning the weapons, but they are slow to fire, you have no one to fight boarders but AP drones suck at their job.
Weapons are the biggest, it has 2 shots to a salvo so it can only deal with 1 layer of shields if it hits and it fires so damn slow if you miss either of your shots, you are screwed a lot of the time, a dual laser would be a great fix, though I'd prefer a different ion weapon as well. If I can disable weapons more quickly and reliable till I get more crew, I can better live with the bad engine, but I still wish it were a level 2 or 3 to start with to make up for not having anyone to man it. I'd also like to have unrated doors to better control the flow of fire and enemies since I am reliant on drones to handle those things, but, again this isn't a necessity. The lack of sensors doesn't bug me all that much even if they are nice to have.
I should say that with the layout and starting equip, once you can get past the early game hump, the Engi b cleans up VERY well, it's just a matter of getting past that initial hump, and I think the key to that is a better weapons layout.