Playable flagship.

General discussion about the game.
DarkestLulz
Posts: 13
Joined: Sat Sep 15, 2012 9:34 pm

Playable flagship.

Postby DarkestLulz » Sun Sep 16, 2012 10:37 pm

So i've been working on this with another guy from the facepunch forums who made the skin.

Image

I'd like to release it when its finished but i'm not sure on the rules with modding so if a dev could answer that would be awesome :D
UnholyPariah
Posts: 7
Joined: Sun Sep 16, 2012 9:41 pm

Re: Playable flagship.

Postby UnholyPariah » Sun Sep 16, 2012 10:45 pm

can i get a layout view of the rooms? im interested to see how you went about setting those guns up, does it still have those un-enterable artillery rooms that are susceptible to flames and hull breaches?
DarkestLulz
Posts: 13
Joined: Sat Sep 15, 2012 9:34 pm

Re: Playable flagship.

Postby DarkestLulz » Sun Sep 16, 2012 10:48 pm

UnholyPariah wrote:can i get a layout view of the rooms? im interested to see how you went about setting those guns up, does it still have those un-enterable artillery rooms that are susceptible to flames and hull breaches?


It has all the same rooms, but it has a normal weapons system not one per gun.
StealthCl0wn
Posts: 78
Joined: Sat Sep 15, 2012 6:55 pm

Re: Playable flagship.

Postby StealthCl0wn » Sun Sep 16, 2012 10:58 pm

Oh... my... god. WANT.
UnholyPariah
Posts: 7
Joined: Sun Sep 16, 2012 9:41 pm

Re: Playable flagship.

Postby UnholyPariah » Sun Sep 16, 2012 10:58 pm

damn... well i guess those 4 rooms could stop boarders doing any real damage if they are unlucky enough to land in them.

also kinda kills my hopes for a wraith hive ship but someone still might figure out how to alter the rooms :)
DarkestLulz
Posts: 13
Joined: Sat Sep 15, 2012 9:34 pm

Re: Playable flagship.

Postby DarkestLulz » Sun Sep 16, 2012 10:59 pm

UnholyPariah wrote:damn... well i guess those 4 rooms could stop boarders doing any real damage if they are unlucky enough to land in them.

also kinda kills my hopes for a wraith hive ship but someone still might figure out how to alter the rooms :)


I can move the rooms around and add new rooms.
StealthCl0wn
Posts: 78
Joined: Sat Sep 15, 2012 6:55 pm

Re: Playable flagship.

Postby StealthCl0wn » Sun Sep 16, 2012 11:02 pm

Got an internal WIP screenshot? I'd very much like to see how you've got it set up.
UnholyPariah
Posts: 7
Joined: Sun Sep 16, 2012 9:41 pm

Re: Playable flagship.

Postby UnholyPariah » Sun Sep 16, 2012 11:02 pm

that was fast...

care to elaborate as to how i might go about making my poorly illustrated wraith hive?
DarkestLulz
Posts: 13
Joined: Sat Sep 15, 2012 9:34 pm

Re: Playable flagship.

Postby DarkestLulz » Sun Sep 16, 2012 11:06 pm

Image

Here it is, the sensor system has since been moved to the center of the ship.

Also I can't really explain how you make new ships, pretty sure there is a post around here somewhere.
UnholyPariah
Posts: 7
Joined: Sun Sep 16, 2012 9:41 pm

Re: Playable flagship.

Postby UnholyPariah » Sun Sep 16, 2012 11:20 pm

ah no worries, ill just spend a few minutes with the search function and see if i can locate it.

wow that looks great, only suggestions i can make are putting the teleporter above the face to get it closer to the med-bay and moving the sensors to the teleporter's current location. bravo good sir.

is it bad i want to use the weapon pods to collect mantises?

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