NoHeDoesnt wrote:If the majority of your audience is saying something should be changed, whether you believe it doesn't fit your holy vision is moot; you need to change it to please your market.
The developer does not have to or need to do anything to please the market. The developer (at a guess) has spent year/s on the game, he can release whatever he wants, whenever he wants, in whatever way he pleases. The game is likely as good as it is because it has such a singular vision, un-muddied by 1000's of generic 'cool ideaz'.
Yes I just signed up just to write this. So sick of people thinking they have some sort of ownership over the developer and somehow have more insight into game design, and can thus tell them what to do. It's his game, his holy vision, you play it, give your opinion and be off with you. You have no right to demand anything.
I don;t see why you would confuse the players thinking they have ownership and feeling entitled with a developer being smart and listening to the base that purchased his or her product to retain the fan base and possibly grow more fans by listening to the suggestions of long time players of the type of game the developer put out.
It's not about entitlement, you have it very very wrong. it's about sensibility. BTW the developer of this particular game crowd sourced the funds to make this game to begin with and if I'm not mistaken it only took a few months to create.
The devs have no obligation to listen to anyone on anything, you're right, but they would be idiotic not to.