Save game editing

General discussion about the game.
Nightstalker254#%@!
Posts: 4
Joined: Mon Jul 11, 2022 11:15 pm

Re: Save game editing

Postby Nightstalker254#%@! » Mon Aug 29, 2022 11:34 pm

raskolnik wrote:
StealthCl0wn wrote:I'll play 'till the start of Sector 8 and then upload my continue.sav here, using the Kestrel.


That'd be great, thank you. I'm focusing right now on the mystery of crew ... patterns are slowly emerging.



I run ftl mutliverse, and with it (I dont know about without it, but give it a try) Usually the crew info (names and such) are in blueprints.xml, and the actual info (health,abilities, etc) are in hyperspace.xml.
Nightstalker254#%@!
Posts: 4
Joined: Mon Jul 11, 2022 11:15 pm

Re: Save game editing

Postby Nightstalker254#%@! » Mon Aug 29, 2022 11:38 pm

Arcalane wrote:Crack open data.dat with the extractor tool and take a look at blueprints.xml - that'll tell you all of the weapon/etc. names without having to do shenanigans with multiple save files.


Usually for me that doesnt work for ftl.dat. I've tried several times, no such luck.

You could use superluminal 2, if u wanna make ships.
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