Do you think Advanced Edition will have better AI?

General discussion about the game.
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R4V3-0N
Posts: 1291
Joined: Sun Oct 06, 2013 11:44 am

Re: Do you think Advanced Edition will have better AI?

Postby R4V3-0N » Sat Dec 28, 2013 2:09 pm

wolfboyft wrote:Life support and oxygen are different! :P

Also, I'm pretty sure there's another ship with blocked off Oxygen and... engines?

Was it the fed scout?



well the short term effects of life support is an O2 generator so not really in ftl's case.

And it's only the slug interceptor.
R4V3-0N, a dreamer.
obliviondoll
Posts: 66
Joined: Fri Dec 27, 2013 4:09 am

Re: Do you think Advanced Edition will have better AI?

Postby obliviondoll » Sun Dec 29, 2013 2:40 am

I've created my own (probably crazy) excuse for the AI's apparent stupidity.

You probably noticed the "sensors" icon is a camera, right? And that your ship is the only one which targets single locations on enemy ships with multi-shot weapons? How about the fact that, while your ship has a full crew, there is no apparent Captain on board, and no matter which crew members die, you can continue the mission - even if every one of your starting crew is wiped out.

My theory is that your ship IS the message. You don't play as a crew member or a living Captain - you play as the ship's AI. This explains the importance of getting the ship itself to the Federation fleet, rather than just scattering the crew across every jump-capable ship you can find to make sure the "message" is delivered in time. It also explains how you're able to target precise locations on the enemy ships - your AI has a database of known ships, a limited ability to hack into enemy ship's systems to confirm the locations of key systems. This can be upgraded to initially allow a view into the enemy ship by hacking their internal camera systems, and later to also access the more secure systems monitoring the ship's power management.

This way, it makes sense that while you precisely target the enemy ship's critical locations, they seem - with their living, error-prone gunners (or simplistic AI in the case of auto-ships) - incapable of doing the same.

It also explains why - after traveling such a distance through all those hazards, they still expect YOUR ship to fight the Rebel Flagship. Nothing else can find the weakpoints needed to disable it efficiently.
LeadHead
Posts: 14
Joined: Sat Dec 28, 2013 7:37 pm

Re: Do you think Advanced Edition will have better AI?

Postby LeadHead » Mon Dec 30, 2013 1:34 am

I think what we could ask for is race or affiliation specific AI behavior. For example - Mantis would be all about boarding you and killing your ship without any personal regard towards what happens with their ship. All out aggressiveness and full on berserk, you know. Engi and Zoltan could play very cautiously and strategically with volley control and what not, as they seem to be the most intelligent yet peace-loving races according to the available lore.

Talking about affiliations, I think the same could be applied to factions - the rebels, pirates, slavers etc. Pirates would be fairly mindless - the way they are currently. Slavers would be more interested in getting new slaves to use or sell, thus would focus more on weakening the ship first or knocking out the crew, but their objective would not be to kill you.