Intended difficulty?
Posted: Sat Sep 15, 2012 3:23 am
I've been playing this a lot since release, and I've realized that even though this IS a rougelike...
Luck>>>>>Strategy
Much moreso than most rougelikes.
How often is an "experienced" player supposed to be able to win, factoring in luck? I'm not sure what the intended "difficulty" of this game was supposed to be. Was the "winning" condition intended to be reachable in any reasonable number of playthroughs? When you factor in shit luck it doesn't seem mathematically possible to beat.
It's very easy to fall behind the "curve" of enemy upgrades, irregardless of grinding. Reaches a point where I've just never even been able to obtain weapons capable of doing shit, or enough scrap was just never given. This isn't always the case, but it WILL happen at some point in a game, and once you fall behind the curve, you're fucked. Game over. You can make it another couple systems, but you will lose. There is no recovering.
Luck>>>>>Strategy
Much moreso than most rougelikes.
How often is an "experienced" player supposed to be able to win, factoring in luck? I'm not sure what the intended "difficulty" of this game was supposed to be. Was the "winning" condition intended to be reachable in any reasonable number of playthroughs? When you factor in shit luck it doesn't seem mathematically possible to beat.
It's very easy to fall behind the "curve" of enemy upgrades, irregardless of grinding. Reaches a point where I've just never even been able to obtain weapons capable of doing shit, or enough scrap was just never given. This isn't always the case, but it WILL happen at some point in a game, and once you fall behind the curve, you're fucked. Game over. You can make it another couple systems, but you will lose. There is no recovering.