Towser wrote:That's kind of a drag, especially since you can't keep a "lock" on the ship that jumped away to go in pursuit...
I can understand that - after all that's how you escape from battles. The assumption seems to be that FTL jumps are impossible to track.
Still even if my crew weren't in the pilot room it'll still be a sucker punch to the player: who says that my boarding party won't be able to kill their crew, take control of the ship, and jump back? Of course that would probably be too much trouble to code (remaining hp with consideration to Mantis and Engi should cover most situations, but then room size, medbays, fires and oxygens would complicate things a lot), so maybe just the pilot room thing.
I've been in similar situation once, but....I don't have the heart to test. *shudder*