Ok, I'm back.
5thHorseman wrote:True, but I didn't know that at the time
Didn't know it, or couldn't have known?
I looked at the path you proposed and instantly thought: 'No way he'll make it to the exit before rebels do', though I suppose if this run was early in your FTL career, you might not have known.
5thHorseman wrote:While I don't think upgrading the shields was as much of a screwup as you do, it WAS based on faulty calculations on my part. I was thinking I had to get 4 weapon ticks to get the Glaive running when I really only needed 3. I could have actually gotten it and the dual lasers going albeit without power, and I think I should have.
I am not saying it was a game-ending event (obviously, it wasn't), but they got you in more trouble than you otherwise would be in. Because you had no firepower, you had to flee several ships without a reward, and 1 ship had fled before you could destroy it. Because you had no scrap, you had to avoid shops. And I can't see a fight where they did make a difference. Repair costs would have been easily offset by extra scrap that you could have got from the battles you had to skip.
5thHorseman wrote:If only every 4th sector enemy only needed a level 2 shield to completely thwart...
The further into the space you go, the less you can thwart 'completely', i.e. disable the engines, set weapons on autofire, watch the game do it for you. What would you need completeness for? Cloak and 2 shield bars can take you far enough... hell, the cloak alone can take you through the game.
5thHorseman wrote:Personally, I find a teleporter and a Glaive Beam to not mesh well. Considering how I did in this run, I'd likely have accidentally killed my guys.
They aren't exactly the best combo, but they do ok. Once you suppress their shields, you do one surgical strike with a Glaive Beam... anywhere, really, just make sure to target weapons. Beams are great because they target several rooms at once. If you graze shields, they will be down 2 shield bars, so your lasers might actually work fine. If you target the medbay, they become boarding ready right off the bat. The thing is, without 3 power bars in weapons, they become toothless, and your borders should prevent them from repairing pretty much anything, so you do not need to fire Glaive Beam twice. If you ever do, try to not hit too many rooms at once, just important ones. Besides, you can pick how much damage you do by firing a beam when they still have shields.
Of course, it requires a certain amount of attention from the player, but well, is there anything in this game that does not?
5thHorseman wrote:I totally disagree. 5 engines is all I ever need unless I literally have nothing else to power. Especially with a cloak.
I am going to dedicate a separate post to this one. Just you wait.
5thHorseman wrote:I am a total complete non-fan of the offensive drones. I'm actually a bit surprised I didn't sell it.
So, you yourself say "I've got to take out their shields"... and do nothing to actually take 1 extra bar? You can wait until the drone is in firing position, switch it off, wait for the lasers to charge, fire them, swith the drone on, and you get 1 extra chance at piercing their shields, and that is 3-5 extra damage from a Glaive Beam. For just 1 second in which you put 2 power into the drone! How could you even contemplate to sell that, especially when you often find your ability to pierce shields lacking?
Let's do some quick math. Suppose they have lvl 4 engines and thus, 20% evade. Suppose you have 4 shots with a laser, like you just did. The probability for the Glaive Beam to do maximum damage (that is, if if all 4 lasers connect) can be found thusly:
Code: Select all
P(k=4, n=4) = p^4
where n = number of total laser shots, k = number of hits you need, p = hit probability
Meaning it is only at 41%. Not exactly great.
Now if you add a drone into the equation, let's find out the probability to do maximum damage.
using
Bernoulli's formulaCode: Select all
P(k;n)= Binomial(n,k) * p^k * (1-p)^(n-k)
we get
Code: Select all
P(k>=4, n=5) = P(k=4, n=5) + P(k=5, n=5) = 5*(0.8^4)*(0.2) + 1*(0.8^5) = 1.8 * 0.8^4 = 1.8 * P(k=4, n=4)
That is, the probability to do maximum damage is now at a whooping 74%, almost double than what it was. And the difference only gets more pronounced as p goes down (the more engines they have, the more you benefit from extra shots).
How can you say no to that?!
5thHorseman wrote:Interesting you say that, after I did 4 damage to a ship that would have been untouched by the Halberd
If only you used the drone more often, it would not go untoched for long.
Actually, if the enemy is left with 2 shield bars after you fired the lasers, you might be better off not firing the Glaive, instead waiting for the lasers to charge once more. It is (4 damage in 25 seconds) vs the possibility of doing (12 damage in 25+14 seconds). Obviously, the latter is better, but it is only a chance.
5thHorseman wrote:As far as that one fight goes, yeah I boned it up. But it's a testament to how much you can overcome the "randomness" screwing you over, considering what happens after.
There wasn't much random involved in this fight. You have neglected your shields and your offensive power (using the defense drone all the time instead of switching between defense and offense ones). Though the run does make a point of how it is never a good idea to surrender.
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And the last sector.
1:20 Drone is like 'Naah'.
2:30 Backtracking is avoiding scrap. There was at least 1 other route. Of course, you can take on the Flagship with the current setup, but you are making it harder on yourself.
3:38 That was the correct thing to do, and you hated it?
3:50 Exactly!
5:28 Once the boarders ran out of cockpit, you could have directed your Rock there. He could have withstood asphyxiation while O2 lvl2 normalized air pressure. That way, you would have kept your dodge.
5:45 Meanwhile, two patients stand in the unpowered medbay.
5:51 If only you could have made 1 more shot... right?
7:19 This is the case with all beam weapons. I am surprised that you had neglected the drone for so long.
8:10 Good, but don't forget to bring it back online when you need it...
8:27 FFFFFFFFFFFFFUUUUUUUUUUU
11:47 But you don't really need them at the same time.
12:03 What? I'm not saying anything.
You could have used your Rock to board weapon stations, but at this stage, you no longer need it to win.
12:31 Why take extra risk by opening all doors?
15:27 Speaking of upgrades...
15:42 You only needed to deal 1 extra damage with the drone.
It is too late to try and fix the cockpit now. Best course of action would be cloaking for 10 seconds, waiting for the weapons to charge, and firing a burst of 5 lasers. Would have prevented 3 hull damage and a heart attack.
18:16 You took, like, 6 hull damage, total. You were doing fine. Now,
THIS is getting raped.
19:29 Taking the pilot on a trip again.
20:10 Congrats!
Several of these might look like nitpicking, but I just wanted to show tiny little details that might have gone unnoticed otherwise.