Re: Events which test the player morally
Posted: Thu Apr 26, 2012 2:16 am
Another way to Introduce moral options is to have the "evil" or selfserving option provide you with more resources, but increase the npcs efforts (in frequency and/or ferocity) to take you out. Or in game terms: give more rewarding immidiet outcome, but at the same time increase or accelerate the difficulty. Validate it as you will. Should be fairly easy to come up with ingame reasons.
Then the player would have to make a judgement call wether the additional reward is worth the future effort.
It also increases the replayability since you are affecting your own games outcome (and possibly changeing the story, if the devs want to go that deep into it. )
To the person that didn't want reputation to spread out across the world: FTL means faster then light, technically it does not mean instantanious (Unless the devs has said otherwise and I've missed it). If I recall correctly there are some theories about splitting fotons or subatomic particles and manipulating one half affects the other instantly, no matter the distance? I believe that in MassEffect 2 the elusive man's com system worked on that principle. Communication can be as fast as you want it to be in a fictional work, you shouldnt limit yourself just because of FTL. OFcourse in the end its up to the devs how they want the game to play out.
Then the player would have to make a judgement call wether the additional reward is worth the future effort.
It also increases the replayability since you are affecting your own games outcome (and possibly changeing the story, if the devs want to go that deep into it. )
To the person that didn't want reputation to spread out across the world: FTL means faster then light, technically it does not mean instantanious (Unless the devs has said otherwise and I've missed it). If I recall correctly there are some theories about splitting fotons or subatomic particles and manipulating one half affects the other instantly, no matter the distance? I believe that in MassEffect 2 the elusive man's com system worked on that principle. Communication can be as fast as you want it to be in a fictional work, you shouldnt limit yourself just because of FTL. OFcourse in the end its up to the devs how they want the game to play out.