Jacos138 wrote:Morally? Oh please, I hack, slash, burn, pillage, and generally be an asshole in games - morals are nothing. If there were decisions in the game which were based purely on morals, then everybody would choose the "evil" approach - if gave punishments for choosing the "evil" approach, than it's an infamy system, not "events which test the player morally".
While you may want to generally be a dick in games, not everyone does. Even if it's an instance that give you a slight pause on your decision, then I'd say it's done something right. It doesn't even need to track "Paragon/Renegade" like other games, just give you the choice. As soon as you put it on a scale, people will want to be on one end or the other.
With the example above, what if you target the mining vessle first? Is that more of an "evil" option than killing the pirate first? Morality is never black and white. It's all shades of grey and they change based on how you look at them.