O2 upgrades
- Add notch that gives the crew space suits or emergency oxygen. This will allow them to operate in a vacuum for a limited time without taking damage.
Medical station upgrades
- Crew operable
- When operated crew health can get 10% bonus health. Bonus 5% per experience of the doctor.
New system "Environmental Controls"
- When a fire occurs expend an energy point to this system and select a room to suppress fire.
- Upgrade this system to spend multiple energy points to select multiple room.
New system "ECM"
- Increases enemy weapon charge time by 10% + 5% per upgrade and energy point. Crew operable.
New Event "Viral Outbreak"
Your ship comes into contact with an unknown alien virus. The virus spreads slowly through the ship one room at a time. Crew that comes into contact with virus become rabid and attack and change anyone they physically hit . You have two options. A. Vacuum the ship and Kill them or B. Lure the rabid crew members into the medical station. Infected crew cannot breakdown doors.
Hardcore Mode
- Hull breaches can only be repaired at shops
- Medical Station healing reduced, will not heal if there is a boarder in the medical station.
Improvements to the game.
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- Posts: 1
- Joined: Sun Jan 13, 2013 7:45 pm
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- Posts: 27
- Joined: Sun Dec 30, 2012 8:29 pm
Re: Improvements to the game.
New systems means we will need more reactor power upgrades, unless it is a subsystem.
And that 'ECM' would be better as a Aug.
And that 'ECM' would be better as a Aug.
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- Posts: 145
- Joined: Fri Nov 23, 2012 4:37 pm
Re: Improvements to the game.
Eh, most of these skew the balance too much. The ECM is unneeded, theres an augment for that.
I hate FTL...
But I love it at the same time...
But I love it at the same time...