Re: Custom pilot sprite, custom pilot ideas
Posted: Tue Apr 02, 2019 3:05 am
So because mech stuff seems much easier to learn than pilot stuff, I started mucking around with it last weekend. I ended up making a sniper ability, and decided to try making a sprite to go with it.
I made some notes that may eventually turn into a simple squad (no unique gimmicks, just new weapons; sorta like the Riftwalkers).
This guy is probably the Reaper Mech (I know Djinn was considering a mech with that name, but I don't think it actually got made?).
Weapon 1 (current version): Long Rifle
A 1-use, 3 damage projectile that can't be aimed less than 2 tiles. Pushes mech back, and pushes the 3 tiles around the target. (May eventually try tweaking so you can aim at less than max range, so like an artillery weapon that requires a clear path).
- Upgrade 1 (3 cores): +1 use
- Upgrade 2 (3 cores): +2 damage
Weapon 2: Reload
Refills uses of limited weapons, and pushes an adjacent target.
- Upgrade 1 (1 core): applies acid to target.
- Upgrade 2 (1 core): leaps 1 or more tiles away from target.
I made some notes that may eventually turn into a simple squad (no unique gimmicks, just new weapons; sorta like the Riftwalkers).
This guy is probably the Reaper Mech (I know Djinn was considering a mech with that name, but I don't think it actually got made?).
Weapon 1 (current version): Long Rifle
A 1-use, 3 damage projectile that can't be aimed less than 2 tiles. Pushes mech back, and pushes the 3 tiles around the target. (May eventually try tweaking so you can aim at less than max range, so like an artillery weapon that requires a clear path).
- Upgrade 1 (3 cores): +1 use
- Upgrade 2 (3 cores): +2 damage
Weapon 2: Reload
Refills uses of limited weapons, and pushes an adjacent target.
- Upgrade 1 (1 core): applies acid to target.
- Upgrade 2 (1 core): leaps 1 or more tiles away from target.