I hope this is the right place to post ideas.
Posted: Fri Nov 23, 2018 10:51 pm
Hello folks, Walter here.
I've been bashing my head out in anger on this game for some time now. It irritates me, then i just keep playing it. Hah. Hah. Haa.. Brilliant move, devs, make a game so frustrating you want to keep playing ;p lol.
I have not yet seen all items or weapons, or even mecha, so do let me know if this is already a thing. But as follows are my thoughts on mecha.
Elmer's Squad: Designed around sticking it to the Vek, literally.
Tube Mech: HP same as Laser mech. Move, same as Boulder mech.
Attack 1: Spray Cannon: Sprays in a 1-3 line range the same webbing the Vek use to hold them in place.
Useable every turn.
Attack 2: Paste Bomb: Deals a 2x AOE (Similar to that annoying four-way push.) In all directions to stick them in place.
2 uses per battle.
Sticker mech: HP same as Jet Mech. Move same as Jet Mech.
Attack 1: I'm Rubber you're glue shield. Can cover up to 2 buildings at once. Attacking Vek take damage dealt, shield destroyed after.
Useable twice per turn.
Attack 2: Paper Wad: Deploys boulder like boulder mech that does 2 dmg to one target but the boulder captures the first Vek to wak within a 1 square AOE (Similar to how the market has an AOE effect that damages the vek/anything else.)
Flytrap mech: HP same as Pulse mech. Move, same as Laser mech.
Attack 1: Dissolver beam: deals damage/range like the basic beam weapon for laser mech but does 1 pt DOT for 2 turns.
-Cannot have Ally Immune mod
Attack 2: Sticky Spear: Similar to Hook mech attack, however, throws target in a 2x1 arc, dealing 1-3 dmg when land minus armour min 0 dmg.
Usable twice per battle.
I've been bashing my head out in anger on this game for some time now. It irritates me, then i just keep playing it. Hah. Hah. Haa.. Brilliant move, devs, make a game so frustrating you want to keep playing ;p lol.
I have not yet seen all items or weapons, or even mecha, so do let me know if this is already a thing. But as follows are my thoughts on mecha.
Elmer's Squad: Designed around sticking it to the Vek, literally.
Tube Mech: HP same as Laser mech. Move, same as Boulder mech.
Attack 1: Spray Cannon: Sprays in a 1-3 line range the same webbing the Vek use to hold them in place.
Useable every turn.
Attack 2: Paste Bomb: Deals a 2x AOE (Similar to that annoying four-way push.) In all directions to stick them in place.
2 uses per battle.
Sticker mech: HP same as Jet Mech. Move same as Jet Mech.
Attack 1: I'm Rubber you're glue shield. Can cover up to 2 buildings at once. Attacking Vek take damage dealt, shield destroyed after.
Useable twice per turn.
Attack 2: Paper Wad: Deploys boulder like boulder mech that does 2 dmg to one target but the boulder captures the first Vek to wak within a 1 square AOE (Similar to how the market has an AOE effect that damages the vek/anything else.)
Flytrap mech: HP same as Pulse mech. Move, same as Laser mech.
Attack 1: Dissolver beam: deals damage/range like the basic beam weapon for laser mech but does 1 pt DOT for 2 turns.
-Cannot have Ally Immune mod
Attack 2: Sticky Spear: Similar to Hook mech attack, however, throws target in a 2x1 arc, dealing 1-3 dmg when land minus armour min 0 dmg.
Usable twice per battle.