Modding ITB: R&D And Current Findings

Discuss and distribute tools and methods for modding.
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Re: Modding ITB: R&D And Current Findings

Postby kartoFlane » Fri Mar 16, 2018 4:06 pm

AUTOMATIC wrote:Two competing mod loaders each with own mod format. We're in for a ride, boys.

Wouldn't say competing -- more like supplementary to each other. Mine only deals with restoring the game into vanilla state, and then getting modded files in. Extra lua features (like the modding API) can then be added as separate mods, loaded before all others that depend on those extra features.

stickthemantis wrote:Well, sorry, a little late for that. My mod loader (viewtopic.php?f=26&t=32833) takes better advantage of the use of lua (imo), and thanks to AUTOMATIC helping me with UI stuff it will soon be possible to configure mods from inside the game, no external programs or moving of files required.

Fair! I was not aware you had in-game UI in the works. Guess I should have followed the discord more closely (I joined a few days ago, but didn't actively participate)
Superluminal2 - a ship editor for FTL

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