[Squad] Paradox Core

Distribute and discuss mods that are functional.
Desocupad0
Posts: 3
Joined: Sat Jan 22, 2022 5:25 pm

Re: [Squad] Paradox Core v0.06

Postby Desocupad0 » Sat Jan 22, 2022 5:28 pm

Thank for making this. The mechs have quite creative abilities.

I found a few interesting interactions:
Reload is quite broken for the science mech.
Copying act 5 psion (Or any basically) can hurt a lot.
Missile barrage is very good when you can hit twice.