[Weapons] Mini Mechs
Posted: Tue May 05, 2020 5:19 am
This mod adds in 12 new deploys and the weapons to spawn them to the game. These weapons will be available in runs both as perfect island rewards, in time pods, and as shop items.
Classes
This mod adds in five classes of deploys:
Bots
This mod adds four bot deploys. All bots have a move speed of 3 with 1 health. Their attacks are varied, however each has a +1 move upgrade.
Tanks
They have +2 health as their first upgrade. By default, vanilla has four tanks: small tank, shield tank, pull tank, and A.C.I.D. tank. This mod adds in two new tanks. All tanks have 1 health and can move up to 3 spaces.
Artillery
Artillery have 1 health and 2 move, and fire a projectile that can go over obstacles. The first upgrade for them adds armor.
Copters
Copters have 1 health and 3 move and are able to fly. Additionally, they are the cheapest deploy, costing only 1 core. They all attack by leaping over the target tile. Copters can be upgraded to increase the range of the weapon.
Towers
Towers have 2 health and are unable to move. They all attack in a 5x5 area, with an upgrade to increase the range to 7x7.
Download
Installation
1. Install kartoFlane's modloader
2. Unpack the archive to your mods directory (<steam>\steamapps\common\Into the Breach\mods).
Credits
Classes
This mod adds in five classes of deploys:
- Bots: High damage units with unique weapons based on prime mechs.
- Tanks: High range units with ranged weapons based on brute mechs.
- Artillery: Slow units with artillery shots.
- Copters: Flying units with leap attacks.
- Towers: Immovable units with a large attack area.
Bots
This mod adds four bot deploys. All bots have a move speed of 3 with 1 health. Their attacks are varied, however each has a +1 move upgrade.
- Knight Bot
- Armored bot with a short range, melee attack.
- Upgrade: Allows charging. Damage increased by 1 when charging at least 1 tile.
- Laser Bot
- Fires a laser that pierces through targets. The laser does more damage at close range and decreases damage with each tile.
- Upgrade: Increase starting damage by 1.
- Judo Bot
- Armored bot that tosses the target behind the bot.
- Upgrade: Increase maximum toss range by 1.
- Leap Bot
- Mech with a short range leap that pushes targets around the landing.
- Upgrade: Increases range of the leap attack by 2.
Tanks
They have +2 health as their first upgrade. By default, vanilla has four tanks: small tank, shield tank, pull tank, and A.C.I.D. tank. This mod adds in two new tanks. All tanks have 1 health and can move up to 3 spaces.
- Mirror Tank
- Fires a damaging projectile in both directions.
- Upgrade: Projectile pushes targets.
- Shrapnel Tank
- Fires a non-damaging projectile that pushes tiles around the target.
- Upgrade: Increases the movements of the shrapnel tank by 1.
Artillery
Artillery have 1 health and 2 move, and fire a projectile that can go over obstacles. The first upgrade for them adds armor.
- Unstable Artillery
- Fires a projectile that pushes the target, pushing the artillery backwards in the process.
- Upgrade: Can attack twice in one turn.
- Freeze Artillery
- Fires a mine at an empty space which will freeze any unit moving into that space.
- Upgrade: Freezes behind the artillery when firing a mine.
- Rock Artillery
- Fires a rock at a tile, dealing damage or leaving the rock.
- Upgrade: Fired rock will be on fire, igniting targets.
Copters
Copters have 1 health and 3 move and are able to fly. Additionally, they are the cheapest deploy, costing only 1 core. They all attack by leaping over the target tile. Copters can be upgraded to increase the range of the weapon.
- Smoke Copter
- Drops smoke on the target, canceling attacks.
- Upgrade: Copter becomes immune to smoke.
- Napalm Copter
- Drops fire on the target, dealing 1 damage and igniting the target.
- Upgrade: Copter becomes immune to fire.
- Repair Copter
- Repairs the target, removing status effects and increasing health by 1.
- Upgrade: Copter starts with a shield.
Towers
Towers have 2 health and are unable to move. They all attack in a 5x5 area, with an upgrade to increase the range to 7x7.
- Geoformer
- Modifies terrain, charging ground to lava, filling fluid and holes, and turning buildings and mountains into rubble. Cannot target pawns, but can modify terrain twice per turn.
- Upgrade: Can modify terrain 3 times per turn.
- Storm Tower
- Attacks the target with lightning, dealing 2 damage and confusing.
- Upgrade: +1 Damage.
- Wind Tower
- Pushes all units within the target area in the same direction.
- Upgrade: Gains the option to instead push all units away from the tower.
- Overdriver
- Can overdrive any unit, granting it a second chance to attack. When overdriving mechs, takes self damage.
- Upgrade: No self damage when overdriving mechs.
Download
- Latest version for Into the Breach 1.2 and Advanced Edition
- Changelog and older versions
Installation
1. Install kartoFlane's modloader
2. Unpack the archive to your mods directory (<steam>\steamapps\common\Into the Breach\mods).
Credits
- Lemonymous: Made sprites for the knight bot, leap bot, and judo bot.