[Squad] Gravity Bombers WIP9

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Xenesis
Posts: 21
Joined: Tue Mar 27, 2018 12:29 pm

[Squad] Gravity Bombers WIP9

Postby Xenesis » Sun Feb 16, 2020 11:30 pm

This squad is a WIP release.

Gravity Bombers
This squad is inspired by the "Fun Judoka" mod by neo. The squad is designed to hurl things all over the place.

Download - Requires Mod Loader
Current Release:
Version WIP9
GitHub Repository

Mechs
Image Image Image
Image Image Image Image

Clear Tracking
The squad now tracks your clears like the vanilla game, using the Achievement API, including whether you've got a win on the highest of Easy, Normal and Hard.
Image Image Image

And a bonus tracker for the high score nuts :)
Image

Options
•Options to add Prime Throw, Mech-Launcher, Recall Teleporter, Passive: Dampening Field, Passive: Amplification Field and Passive: Regeneration Field to the shop.

Preview of the Optional Weapons:
Image Image
Comments
Please tell me if any shenanigans are happening.

Thanks:
•Rithaniel for creating squad art
•Lemonymous for coding support and APIs
•kartoFlane for the modloader, coding support and APIs
•tosx and NotSoLoneWolf for coding support

Older Releases:
Version WIP8
Version WIP6
Version WIP5
Version WIP4
Version WIP3

Version Updates

Code: Select all

WIP9:
•Fixed a bug specifically causing Amp/Null zones' effect to fail to work during Vek Hive Stage 2

WIP8:
•Fixes to be compatible with the new version of Into The Breach (1.2.21) and the Mod Loader (2.5.1). These are now the minimum versions for the releases of this mod going forward, and for compatibility/bug reporting.
•Added Mod Icon
•Added Squad Icon

WIP7:
•Fixed the description for Passive: Amplifier Field (thanks Loss)

WIP6:
•Altered the Mech-Launcher upgrade "Vertical Shot" to allow for Range 1 targeting as well.

WIP5:
•Squad art by Rithaniel

•Removed another two game-crashing bugs related to the passive
•Updated Mech-Launcher Skill Effect - Now has a reverse push at target point
•Updated Mech-Launcher Skill Effect - Self Damage is 1 from 0
•Altered the Mech-Launcher upgrade to "Vertical Shot" from "Fire"
   Vertical Shot:
   -Allows targeting self
   -Self Damage +1 on self-target
   -Damage -1 on self-target
   -Hits in a + shape around the mech
   
•Altered the Prime Throw upgrade to "Damage Tuning" from "Ally & Range"
   Damage Tuning:
   -Minimum Throw & Explosion damage increased by 1
   -Ally Damage reduced to 1 when thrown and 0 for the explosion
   
•Updated Recall Teleporter base cost to 0 cores from 1 core
•Altered Recall Teleporter Skill Effect
   Standard:
   -Can teleport in radius 2 in any direction
   -Can teleport adjacent to allied units from any distance along straight lines
   -Can now teleport to all allied units, not just mechs
   -Pulls target behind start position forward
   -Repairs 1 damage on unit
•Added Recall Teleporter upgrade "Patch-Up"
   Patch Up (1 core):
   -Allied units adjacent to target tiles are repaired for 1 health
   -Self-repair increased to 2 health from 1 health
   
•Updated animations for Prime Throw, Mech-Launcher and Recall Teleporter
•Altered the Passive: Dampening Field upgrade "-1 Damage" to cost 2 cores from 3 cores
•Added Passive: Amplifier Field
•Added Passive: Regeneration Field
•Greatly improved Field drawing function

WIP4:
•Removed a game-crashing bug related to the passive

WIP3:
•Updated Recall Teleporter weapon design and upgrades
•Updated Mech-Launcher Upgrades
•Updated Animations, Descs and Tip Images for Prime Throw, Mech-Launcher and Recall Teleporter
•Removed Push Teleporter
•Added new Passive: Dampening Field
•Added Weapon icons for all weapons
•Added Tile icon for passive
•Added Shop options for all weapons
•Updated Crush Mech's HP to 3 from 2
•Updated Recall Mech's movement to 4 from 3
•Added preliminary Achievement Support

WIP2:
•Updated Prime Throw logic
•Updated Prime Throw Upgrades
•Changed icons and colours

WIP1:
•Initial Release.

Last edited by Xenesis on Sat Jan 09, 2021 12:40 am, edited 6 times in total.
User avatar
Xenesis
Posts: 21
Joined: Tue Mar 27, 2018 12:29 pm

Re: [Squad] Gravity Bombers WIP6

Postby Xenesis » Mon Mar 16, 2020 10:28 pm

Okay, I've updated the squad to WIP5 - this update is a HUGE update so if people have any feedback on how it feels now, it would be really appreciated. In particular I'd like feedback on the new Recall Teleporter and whether it feels less jank to use than the old version, and if the Mech-Launcher's new vertical shot upgrade is helpful for making the squad less hard-countered by burrowers. The Prime Throw has had a few tweaks which should help it scale better and be consistently useful.

Rithaniel has been working hard and made up some sprites for the squad too, so it should look a lot better to play. :D

Version Update:

Code: Select all

WIP6:
•Altered the Mech-Launcher upgrade "Vertical Shot" to allow for Range 1 targeting as well.

WIP5:
•Squad art by Rithaniel

•Removed another two game-crashing bugs related to the passive
•Updated Mech-Launcher Skill Effect - Now has a reverse push at target point
•Updated Mech-Launcher Skill Effect - Self Damage is 1 from 0
•Altered the Mech-Launcher upgrade to "Vertical Shot" from "Fire"
   Vertical Shot:
   -Allows targeting self
   -Self Damage +1 on self-target
   -Damage -1 on self-target
   -Hits in a + shape around the mech
   
•Altered the Prime Throw upgrade to "Damage Tuning" from "Ally & Range"
   Damage Tuning:
   -Minimum Throw & Explosion damage increased by 1
   -Ally Damage reduced to 1 when thrown and 0 for the explosion
   
•Updated Recall Teleporter base cost to 0 cores from 1 core
•Altered Recall Teleporter Skill Effect
   Standard:
   -Can teleport in radius 2 in any direction
   -Can teleport adjacent to allied units from any distance along straight lines
   -Can now teleport to all allied units, not just mechs
   -Pulls target behind start position forward
   -Repairs 1 damage on unit
•Added Recall Teleporter upgrade "Patch-Up"
   Patch Up (1 core):
   -Allied units adjacent to target tiles are repaired for 1 health
   -Self-repair increased to 2 health from 1 health
   
•Updated animations for Prime Throw, Mech-Launcher and Recall Teleporter
•Altered the Passive: Dampening Field upgrade "-1 Damage" to cost 2 cores from 3 cores
•Added Passive: Amplifier Field
•Added Passive: Regeneration Field
•Greatly improved Field drawing function
User avatar
Xenesis
Posts: 21
Joined: Tue Mar 27, 2018 12:29 pm

Re: [Squad] Gravity Bombers WIP8

Postby Xenesis » Wed Apr 22, 2020 6:41 am

Updated the Squad to WIP8 due to modloader updates.

What's new?

Code: Select all

WIP8:
•Fixes to be compatible with the new version of Into The Breach (1.2.21) and the Mod Loader (2.5.1). These are now the minimum versions for the releases of this mod going forward, and for compatibility/bug reporting.
•Added Mod Icon
•Added Squad Icon

WIP7:
•Fixed the description for Passive: Amplifier Field (thanks Loss)
User avatar
Xenesis
Posts: 21
Joined: Tue Mar 27, 2018 12:29 pm

Re: [Squad] Gravity Bombers WIP9

Postby Xenesis » Sat Jan 09, 2021 12:41 am

Just a small bugfix update for the squad:

Code: Select all

WIP9:
•Fixed a bug specifically causing Amp/Null zones' effect to fail to work during Vek Hive Stage 2


Edit: Removed a LOG command spamming the console. Refreshed the downloads but this isn't a new release (Thanks Protostar909)