Page 3 of 4

Re: [Expansion] Hive War v1.0.5

Posted: Mon Feb 03, 2020 2:13 pm
by meltrg
Xenesis wrote:
justhavingfunman wrote:Hi, definitely one of the greats of ITB modding that I've seen. Though I'm getting an error for this version..
mods/HiveWar/scripts/init.lua:256: attempt to perform arithmetic on field 'HW_MaxPower' (a nil value)


I backread on the thread and looks like it was an error before. Rolling back to v1.0.4 fixes it for me. Just a heads up


Just confirming that I also get this error with 1.0.5, so I'll have to do the same and rollback.

I was getting it whenever I started a new timeline and it'd hard-crash the game.


The fix introduced in 1.0.4 to fix the error has been omitted in 1.0.5; you can manually change the condition

Code: Select all

if GAME.HW_MaxPower ~= 0
at init.lua:256 to

Code: Select all

if GAME.HW_MaxPower ~= nil
.

Re: [Expansion] Hive War v1.0.5

Posted: Thu Feb 06, 2020 4:01 pm
by justhavingfunman
meltrg wrote:
Xenesis wrote:
justhavingfunman wrote:Hi, definitely one of the greats of ITB modding that I've seen. Though I'm getting an error for this version..


I backread on the thread and looks like it was an error before. Rolling back to v1.0.4 fixes it for me. Just a heads up


Just confirming that I also get this error with 1.0.5, so I'll have to do the same and rollback.

I was getting it whenever I started a new timeline and it'd hard-crash the game.


The fix introduced in 1.0.4 to fix the error has been omitted in 1.0.5; you can manually change the condition

Code: Select all

if GAME.HW_MaxPower ~= 0
at init.lua:256 to

Code: Select all

if GAME.HW_MaxPower ~= nil
.

Can confirm that this works. Thanks meltrg

Re: [Expansion] Hive War v1.0.6

Posted: Fri Feb 21, 2020 6:45 am
by cannonfodder
Uploaded v1.0.6 which fixes the issue discussed above. Sorry it took so long, guys

Re: [Expansion] Hive War v1.0.6

Posted: Mon Mar 02, 2020 6:06 am
by blah2001
Thanks for this mod and the update! Its tons of fun, and ive been doing a new playthrough with it. Its made the game a lot more challenging, in a good way.
Two small things, though. It appears one of the late evoloutions sprite is offset? Ive seen it a few times in the final mission, it visually appears one tile down-left of where it actually is.
Another thing is that some modded weapons dont show up anymore, despite me enabaling them. Guess its due to the Timepod launchbay or something? Or potentially, Ive just had stupid bad luck! Hope that helps

Despite those few bugs, I love it. I doubt ill be disabling it anytime soon!

Re: [Expansion] Hive War v1.0.6

Posted: Sun Jul 05, 2020 10:38 pm
by FirTreeMan
Hive War is fun, but when I disabled it and relaunched ITB, the logo caption still remained. I went as far as deleting the mod itself, but the screen caption still clung onto the title. Help getting rid of this mod for good?

Re: [Expansion] Hive War v1.0.6

Posted: Sun Jul 05, 2020 11:35 pm
by tosx
Maybe try uninstalling and reinstalling the mod loader? That's usually a quick process, and I think uninstalling it does some file reversion that might help?

Re: [Expansion] Hive War v1.0.6

Posted: Mon Jul 06, 2020 1:15 am
by FirTreeMan
Thx, but it didn't work :(

Re: [Expansion] Hive War v1.0.6

Posted: Mon Jul 06, 2020 1:18 am
by tosx
Might be safest to reinstall ItB then.

As far as I know Hive War still hasn't been updated for 1.2, so if you've gotten that update it might have broken something. I don't think I heard of anyone encountering the issue you're describing pre-1.2.

Re: [Expansion] Hive War v1.0.6

Posted: Mon Jul 06, 2020 1:58 am
by FirTreeMan
Alright thx

Re: [Expansion] Hive War v1.0.6

Posted: Mon Jul 06, 2020 2:33 am
by tosx
Sorry to not be more help :(

Also if you're not aware, there's an unofficial ItB discord where you can usually get pretty prompt help with mods, and there are usually some smarter people (and a lot of mod creators) on there.