[Missions] Island Missions v0.08

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tosx
Posts: 114
Joined: Wed Mar 13, 2019 3:11 am

[Missions] Island Missions v0.08

Postby tosx » Thu Jan 09, 2020 4:13 am

Adds new missions unique to each island.

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Download - requires mod loader to function.
Mod Loader - originally made by Cyberboy2000 and continued by kartoFlane.

Special thanks to Lemonymous, for the battleship sprite and creating the Swimming code.

Code: Select all

Note: I have not found any bugs with this mod since the 1.2 patch; everything still seems to work. Please let me know if you find anything.

v0.08
- Update to latest modApiExt to improve compatibility with other mods.

v0.07
- Detritus mission: Prevented player from placing both anomalies on the same spot, and minorly buffed Portal Tender so it can trigger a teleport instead of moving anomalies.

v0.06
- Made clearer tooltips and icons for the Detritus mission to show when obstacles or stable units won't teleport or will destroy something.

v0.05
- Added some additional precautions to prevent a bug with the Battleship creating water tiles when you target its attack (reason unknown).

v0.04
- R.S.T. mission: Minor update to conduit tile sprites in case surrounding terrain changes.

v0.03
- R.S.T. mission: Minor update to prevent Vek from spawning on the broken conduits.
- Detritus mission: Reduced Portal Tender's movement from 5 to 4.

v0.02
- Tweaked a few maps to move difficult buildings.
- Detritus mission: Tweaked bonus objectives with an eye to avoiding it ending up as a 3-reputation mission.
Last edited by tosx on Wed Apr 29, 2020 8:07 pm, edited 9 times in total.
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bamalf
Posts: 181
Joined: Wed Dec 17, 2014 12:57 pm
Location: Russian

Re: [Missions] Island Missions v0.01

Postby bamalf » Thu Jan 09, 2020 6:36 am

Cool! Will there be new missions for Miridia island?
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tosx
Posts: 114
Joined: Wed Mar 13, 2019 3:11 am

Re: [Missions] Island Missions v0.01

Postby tosx » Thu Jan 09, 2020 1:17 pm

I wasn't planning on it; the existing Meridia missions are super creative, and I haven't played them as much as the vanilla missions to have ideas for gaps I could try to fill. If I ever have ideas, I'll talk to the mod creators.

As for the 4 missions above, please note that as of release (v0.01), I've tested them pretty well for functionality, but not really for balance. It's possible some objectives are too easy/hard or (more likely) some maps are too easy/hard, especially later in the game. All balance feedback is appreciated! If you have comments about a particular map, screenshots (or pulling the map name from your save file) would be very helpful.
blah2001
Posts: 6
Joined: Wed Mar 22, 2017 7:44 pm

Re: [Missions] Island Missions v0.03

Postby blah2001 » Sat Jan 25, 2020 11:10 pm

Ive had a play with this, and its certainly staying in my loaded mod!. Very enjoyable missions, particularly the Teleporter anomaly and storm towers. They both created a lot of interesting scenarios, particularly when playing Steel Judoka or similar.
That Juggernaut mission is tough, though! :D
tosx
Posts: 114
Joined: Wed Mar 13, 2019 3:11 am

Re: [Missions] Island Missions v0.03

Postby tosx » Sun Jan 26, 2020 12:52 am

Glad to hear :D

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