Some quirk of geology or probability sees one island replaced by a verdant land of hostile beauty. An island in which the Vek take on new and unusual forms. An island in which all your training, all your instincts, must be reassessed. An island in which you must go...
A modded mini-expansion by Djinn and Lemonymous.
Meridia is a brand new island, with brand new enemies, missions, and more! The island is green and lush, but the weather is harsh and unpredictable, the Vek strangely plant-like, and the missions tougher than ever. Luckily, you'll have help in the form of several powerful weapons - and once you've acclimatized yourself, even the weather can be turned against your foes!
Meridia is a tumultuous land, but people live out their lives even so. In saving this land, the Commander might face Geysers, Volcanic Vents, Flash Floods, High Winds, and more. Protect Convoys of trucks, defend Greenhouses, Hotels, Geothermal Plants, and protect planes until they can take off!
Meridia is not a military organization, but a scientific one... but that doesn't mean their tools can't be turned to devastating use!
For the first time ever, gain brand new modded achievements! Eight new challenges must be faced, one of which - when completed - unlocks a secret.
Additionally, using the API created in this mod, achievements can be added to other mods as well!
To check on status of Achievements, check under Mod Content and select Achievements.
Into the Wild 1.1.0 - requires mod loader to function.
Mod Loader - originally made by Cyberboy2000 and continued by kartoFlane.
1. Make sure Into the Breach is up to date.
2. Find your Into the Breach directory. If you are playing ITB under Steam, this directory can be found via Steam Library -> Right Click Into the Breach -> Properties -> Local Files -> Browse Local Files.
3. Scroll down to Readme.md here, and follow the instructions there to install the mod loader.
4. Download this mod and place it in within the mods folder inside your ITB directory.
5. Run game, open Mod Content.
6. Enter Arrange Islands and choose four islands to be active during gameplay. Note that in order for Jessica Kern to appear in the final mission RST has been locked in place.
7. Restart the game in order to apply your changes.
Special thanks to:
Rusted for helping by writing dialog.
Mezzelo for adding even more dialog.
kartoFlane for modApiExt.
The ITB discord for being awesome!
Due to how the island is added to the game, mods that add missions can be incompatible depending on how the missions are added.
One way to make mission packs compatible with this mod is to use the library corpMissions.lua (Documentation within) found in /scripts in this mod.
Code: Select all
v1.1.0 - modified, removed and added some maps.
added dialog for Meridia specific events for vanilla pilots - Courtesy of Mezzelo.
several misc changes and improvements.
improved performance of achievement code.
v1.0.5 - fixed an issue which could crash the game between missions with mod loader 2.3.4.
fixed an issue with mission FlashFlood, which could on rare occations stall the game.
fixed an issue causing planes to sometimes not start their engines.
fixed an issue which allowed Vek to spawn on Volcanic Vents and Geysers.
changed some dialog and fixed some typos.
changed some maps with difficult layout.
updated achievement icons to island tileset.
Meridia Recruit is now correctly worth only 1 reputation.
added dialog events for several missions, which pilot mods can add dialog for.
All dialogs trigger as an observation by a random pilot or ceo unless specified.
Mission_lmn_Convoy_Destroyed - when a truck is destroyed.
Mission_lmn_FlashFlood_Flood - when the first flood rushes across the board.
Mission_lmn_Geyser_Launch_Mech - comment by pilot, moments after their Mech is launched.
Mission_lmn_Geyser_Launch_Vek - moments after an enemy is launched.
Mission_lmn_Volcanic_Vent_Erupt_Vek - when an enemy is hit by an eruption.
Mission_lmn_Wind_Push - when the wind pushes everything on the board.
Mission_lmn_Runway_Imminent - when a plane starts it's engine (before it queues it's takeoff attack)
Mission_lmn_Runway_Crashed - when a plane crashes on the runway (does not trigger if killed by an attack)
Mission_lmn_Runway_Takeoff - moments after a plane has taken off.
Mission_lmn_Greenhouse_Destroyed - when the building is destroyed as the result of an attack.
Mission_lmn_Geothermal_Plant_Destroyed - when the building is destroyed as the result of an attack.
Mission_lmn_Hotel_Destroyed - when the building is destroyed as the result of an attack.
Mission_lmn_Agroforest_Destroyed - when the building is destroyed as the result of an attack.
v1.0.4 - fixed minor visual issues and typos.
v1.0.3 - fixed an issue causing an incorrect number of objective buildings to spawn in certain missions.
v1.0.2 - fixed an error causing the game to crash when not having Meridia as one of the 4 selected islands.
v1.0.1 - fixed a Chomper issue.
v1.0.0 - release.