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Re: [Mission] kartoFlane's Mission Pack v0.5.1

Posted: Wed Jan 23, 2019 7:19 pm
by SwishyFishy400
Great, it works!

The "Abort Mission" button never leaves when the Gather mission is completed, it just stays on screen and completely freezes the game with an error message when clicked, but i know gather is a work in progress, so whatever. BTW, it's amazing. I love it.


Keep up the good work, dude.

Re: [Mission] kartoFlane's Mission Pack v0.5.1

Posted: Wed Jan 23, 2019 7:22 pm
by SwishyFishy400
Great, it works!

Gather is super fun, can't wait until it's finished.

Re: [Mission] kartoFlane's Mission Pack v0.6

Posted: Fri May 10, 2019 6:28 pm
by kartoFlane
Added a new version that fixes a few issues:

  • Fixed a crash when quitting to main menu while a unit was sliding in Slippery Ice mission.
  • Fixed an issue with mission mechanics not working sometimes.
  • Fixed collision preview for sliding units in Slippery Ice not working with buildings.
  • Incorporated (ha) Lemonymous' Corp Missions library to ensure compatibility with Into the Wild and (hopefully) similar mods in the future.

Re: [Mission] kartoFlane's Mission Pack v0.6.1

Posted: Sun May 12, 2019 1:25 pm
by kartoFlane
Fixed a crash when Wildfire appeared on Meridia from Into the Wild mod.

Re: [Mission] kartoFlane's Mission Pack v0.6.1

Posted: Fri May 17, 2019 1:18 am
by tosx
Have you thought about giving the overcharger and its weapon unique sprites? And I feel like the fire environment hazard would make a fitting mod icon (and be more impressive than the mystery box!).

Re: [Mission] kartoFlane's Mission Pack v0.7

Posted: Sun May 26, 2019 10:47 pm
by kartoFlane
Facelift update: added new sprites and icons, courtesy of tosx